Leeroy, lawful male asgardish Chevalier ----|---- -...%@).| |..)D?))| +.$.))).| |)k...).| ........| --------- [Leeroy the Undefiler] St10 Dx10 Co13 In8 Wi19 Ch6 CheAsgMalLaw Dlvl:1 $0 HP34(63) Pw59(59) AC2 Exp4 T47 Latest messages o - a blessed crude spear {24}. p - 4 uncursed darts {0}. r - 2 uncursed crude spears {48}. u - an uncursed +0 crude dagger {4}. Odahviing bites the pack kobold. The pack kobold is killed! v - a blessed pack kobold corpse {400}. w - 2 uncursed pack kobold corpses {800}. You see here 2 uncursed pack kobold corpses {800}. You see here 2 uncursed crude spears {24}. The cave kobold wields an uncursed scalpel {2}! The cave kobold picks up 12 uncursed darts {0}. The cave kobold throws a dart! You are hit by a dart. [-1 -> 34] Odahviing eats an uncursed pack kobold corpse {400}. You hear a flinging sound. You are hit by a crude dagger. [-1 -> 34] Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: magical breathing You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 343 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 89% Wand drop chance was reduced to 93% Armor drop chance was reduced to 62% Tool drop chance was reduced to 73% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 14) The following skill became untrainable if you tried to train it too early: techniques (turn 69) The following skill became untrainable after a while: divination spells (turn 54874) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 39181) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 64739 Monster spawn increase reached its maximum at turn 151416 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 257950 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: very old sky dragon (freq bonus 36) The monster species that spawned more often: caning countenanced (freq bonus 48) The monster species that spawned more often: _.[~?cRuhK':2cTHr9v~\j+ (freq bonus 42) The monster species that spawned more often: greater wall monster (freq bonus 30) The monster species that spawned more often: high spore (freq bonus 20) The monster species that spawned more often: cave ape (freq bonus 10) The monster species that spawned more often: gecko zombie (freq bonus 6) The monster species that spawned more often: god-forsaken bitch (freq bonus 60) The monster species that spawned more often: world killer (freq bonus 30) The monster species that spawned more often: sloppy mold (freq bonus 36) The monster species that spawned more often: soul gazer (freq bonus 10) The monster species that spawned more often: Vampire Lieutenant (freq bonus 10) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 27) The monster species that spawned more often: legendary hobbit rogue (freq bonus 28) The monster species that spawned more often: Sasuke Uchiha (freq bonus 14) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 21) The monster species that spawned more often: harelipped spawned (freq bonus 6) The monster species that spawned more often: samba opaquely (freq bonus 10) The monster species that spawned more often: unreal patch (freq bonus 33) The monster species that spawned more often: hostile tank (freq bonus 22) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 5) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster species that never randomly spawned: formality gourde The monster species that never randomly spawned: squarer madre The monster species that never randomly spawned: snaker The monster species that never randomly spawned: white force patch The monster species that never randomly spawned: recompense jawboned The monster species that never randomly spawned: sand lancer The monster species that never randomly spawned: silver naga The monster species that never randomly spawned: Microsoft employee The monster species that never randomly spawned: wild talent The monster species that never randomly spawned: agent black mold The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 17) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 41) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 39) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 15) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 4) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 6) Next attribute increase check would have come at turn 751 Strength training was 11 Dexterity training was 15 Wisdom training was 0 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having discount action (0) Your chance to block was 21% You had 1426 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (34) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 4X Prepared(0) blessing 4X Prepared(0) healing hands 4X Prepared(0) spirituality check 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (MUUTATATOTOTS) scroll of healing (MORAL IS RISED WITH PRAS) scroll of mana (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of phase door (STAT CANT DEBASE BY EN) scroll of standard id (PHORPHORBA BAIBO PHORBORBA) scroll of cure (SHIFTLY ITEM TRICK HIT CONTINUE) * scroll of extra healing (PROGRAM RECEIVED SIGNAL SIGSEGV) * scroll of greater mana restoration (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) Spellbooks spellbook of healing (geological) Potions * potion of water (clear) Wands wand of haste monster (stretchy) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 25 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Expert) (30 of 160) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (23 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (46 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 600 points,