Leeroy, lawful male bastard Chevalier -------- |.D....| |.@....| ----+--- [Leeroy the Basher] St10 Dx7 Co10 In6 Wi16 Ch3 CheBasMalLaw Dlvl:1 $1987 HP20(20) Pw19(19) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: fear resistance Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 77% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 78% Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: shield (turn 151) The following skill became untrainable if you tried to train it too early: occult spells (turn 527) The following skill became untrainable after a while: firearms (turn 39184) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 28577) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34260 Monster spawn increase reached its maximum at turn 151170 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 386498 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: blending nymph (freq bonus 33) The monster species that spawned more often: lieutenant (freq bonus 72) The monster species that spawned more often: nightcrawler nepotistic (freq bonus 16) The monster species that spawned more often: yellow slime (freq bonus 24) The monster species that spawned more often: discoloration redistributing (freq bonus 12) The monster species that spawned more often: anti-paladin (freq bonus 10) The monster species that spawned more often: pink force fungus (freq bonus 5) The monster species that spawned more often: giant white cave mouse (freq bonus 12) The monster species that spawned more often: Pseudo-Gollum (freq bonus 28) The monster species that spawned more often: bannik (freq bonus 30) The monster species that spawned more often: Thoth Amun (freq bonus 40) The monster species that spawned more often: kidnap dockyard (freq bonus 60) The monster species that spawned more often: gelatinous ball (freq bonus 22) The monster species that spawned more often: red weed (freq bonus 24) The monster species that spawned more often: romancer eof (freq bonus 9) The monster species that spawned more often: uber wing baddie (freq bonus 16) The monster species that spawned more often: succubi sorbic (freq bonus 6) The monster species that spawned more often: blue spore (freq bonus 12) The monster species that spawned more often: brown naga hatchling (freq bonus 7) The monster species that spawned more often: anachronist (freq bonus 24) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster species that never randomly spawned: tomb scorpion The monster species that never randomly spawned: The Queen of Hearts The monster species that never randomly spawned: dull force fungus The monster species that never randomly spawned: surface abortionist The monster species that never randomly spawned: clock forest spider The monster species that never randomly spawned: bramble warp fungus The monster species that never randomly spawned: yahweh swimmer The monster species that never randomly spawned: grievance croquette reorganizer The monster species that never randomly spawned: cryo archer The monster species that never randomly spawned: moaning spirit The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 14) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 16) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 17) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 32) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 8) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 7) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 16) Next attribute increase check would have come at turn 978 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having freezopathy (0) Your chance to block was 19% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (479) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (PSINA PSINA KRADIDA PSIOMOIPS) * scroll of greater mana restoration (EIRIS SAZUN IDISI) Potions * potion of water (clear) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (8 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.