Leeroy, lawful male asgardish Diver ------ |.d@.| |.$... .....| ----.- . . .. . . .. --- [Leeroy the Beachcomber] St15 Dx12 Co11 In11 Wi14 Ch8 DivAsgMalLaw Dlvl:1 $0 HP14(14) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The oilskin cloak fits very tightly. The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets g - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +2 knife (weapon in hand) {2} b - 3 uncursed +0 spears (alternate weapon; not wielded) {36} c - an uncursed +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools e - a blessed can of grease (0:33) {0} f - 3 blessed tallow candles {0} h - a blessed towel {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 75% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 97% Armor drop chance was reduced to 97% Tool drop chance was reduced to 75% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: body armor (turn 7) The following skill became untrainable if you tried to train it too early: techniques (turn 416) The following skill became untrainable after a while: techniques (turn 45052) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 7744) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29671 Monster spawn increase reached its maximum at turn 109934 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 11405940 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: amnesia vortex (freq bonus 72) The monster species that spawned more often: violet bladewitch (freq bonus 10) The monster species that spawned more often: arcanine (freq bonus 24) The monster species that spawned more often: blue worm mass (freq bonus 33) The monster species that spawned more often: Birgit (freq bonus 10) The monster species that spawned more often: specialist (freq bonus 54) The monster species that spawned more often: special mushroom (freq bonus 6) The monster species that spawned more often: vomiting turret (freq bonus 378) The monster species that spawned more often: syncopation habitable favorably summer overshadowing (freq bonus 10) The monster species that spawned more often: bespangling hilled (freq bonus 51) The monster species that spawned more often: black potatoes (freq bonus 12) The monster species that spawned more often: gazer nupperibo (freq bonus 18) The monster species that spawned more often: contamination force fungus (freq bonus 9) The monster species that spawned more often: plasma bomb (freq bonus 21) The monster species that spawned more often: power shoggoth (freq bonus 18) The monster species that spawned more often: cave orc (freq bonus 8) The monster species that spawned more often: mi-go operator (freq bonus 30) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 12) The monster species that spawned more often: tin golem (freq bonus 28) The monster species that spawned more often: ultramarine warp patch (freq bonus 12) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster species that never randomly spawned: Lisa's high-heeled sandal The monster species that never randomly spawned: enterprise spaceship The monster species that never randomly spawned: biologist reappoint The monster species that never randomly spawned: pyrolisk The monster species that never randomly spawned: Maladjusted Leon The monster species that never randomly spawned: SS trooper The monster species that never randomly spawned: song book mimic The monster species that never randomly spawned: weeping angel The monster species that never randomly spawned: Anubis, Dark Warlord of Cruelty The monster species that never randomly spawned: horace messiest The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 19) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 17) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 11) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 7) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 21) Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1033) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (mobius) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (MAHJONG TILE AUTUMN) scroll of mana (DUBYA CHENEY SATAN) scroll of phase door (SERO GRIUS) scroll of standard id (BANDSMAN GROOMS LUCK) scroll of cure (SUKI TOKIMEKI TO KISS) * scroll of extra healing (ELF VERY ACCURASY) * scroll of greater mana restoration (MENTAL TRICK THE FORC AND DEFEN) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.