Leeroy, lawful male asgardish Knight ------.- |.u....| |..@...| |......| -------- [Leeroy the Gallant] St16 Dx11 Co15 In12 Wi8 Ch7 KniAsgMalLaw Dlvl:1 $0 HP23(23) Pw17(17) AC-10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't know any spells right now. # re: unknown extended command. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - a blessed fireproof +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 27 uncursed apples {0} h - 23 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 77% chance Ring drop chance was reduced to 75% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 84% Food drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: saber (turn 9) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 792) The following skill became untrainable after a while: shield (turn 20557) The following skill couldn't be trained before a certain turn number is reached: bow (turn 15353) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26920 Monster spawn increase reached its maximum at turn 164718 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 500160 The monster class that cannot be genocided was vortex The monster class that was spawned more often: rust monster or disenchanter (freq bonus 12) The monster species that spawned more often: multi-hued force fungus (freq bonus 26) The monster species that spawned more often: taxational homesite humpy inhumer (freq bonus 84) The monster species that spawned more often: gaunt soul (freq bonus 28) The monster species that spawned more often: lammed standardizable (freq bonus 56) The monster species that spawned more often: ebony mold (freq bonus 60) The monster species that spawned more often: killer hydra (freq bonus 18) The monster species that spawned more often: Pete (freq bonus 32) The monster species that spawned more often: Verena's plateau boot (freq bonus 180) The monster species that spawned more often: onix (freq bonus 52) The monster species that spawned more often: great bar slayer (freq bonus 13) The monster species that spawned more often: weight monster (freq bonus 28) The monster species that spawned more often: giant totoro (freq bonus 42) The monster species that spawned more often: 42 trove (freq bonus 45) The monster species that spawned more often: venom turret (freq bonus 28) The monster species that spawned more often: tree mushroom (freq bonus 40) The monster species that spawned more often: breaker smasher (freq bonus 180) The monster species that spawned more often: volcanic blob (freq bonus 16) The monster species that spawned more often: gravity spore (freq bonus 168) The monster species that spawned more often: deranged shaman (freq bonus 20) The monster species that spawned more often: watch turret (freq bonus 68) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 8) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 12) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 6) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster species that never randomly spawned: defense curse beetle The monster species that never randomly spawned: tiktah sephirah The monster species that never randomly spawned: sakah sephirah The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: giant green bat The monster species that never randomly spawned: cocoon imp The monster species that never randomly spawned: curiously materialistically The monster species that never randomly spawned: giant spotted jellyfish The monster species that never randomly spawned: irate artichoke The monster species that never randomly spawned: many-eyed moss The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 8) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 16) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 3) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 2) Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having half spell damage (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (masked helmet) * leather gloves (transparent gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (water-pipe helmet) * skullcap (internet helmet) * flack helmet (engraved helmet) * crystal helm (middle-earth helmet) * mining helm (thinking helmet) * field helm (complete helmet) * helm of safeguard (knowledgeable helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (even pair of gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (wedge boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of mana (DONT STARE ME ALWAYS) scroll of phase door (EPSTEST EPS) scroll of standard id (SUCH A FLEECY LYNN) scroll of cure (FULL HEALTHHY HALF DAMAGE) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (MA ARACHNID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.