Leeroy, lawful male asgardish Justice Keeper ---.------ |.@Y.....| +.......$| |.......Z| ---------- [Leeroy the Kageman] St5 Dx9 Co12 In7 Wi7 Ch9 JusAsgMalLaw Dlvl:1 $0 HP14(14) Pw16(16) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Pick an object. Y an apelike creature (tame monkey called Ugga-Ugga) (base level 2) (male) Accessing Pokedex entry for monkey... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 15. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Can be seen with infravision. Can be tamed by throwing a banana. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: claw (punch, hit, etc.) - steals item 1d3, bite - ordinary physical Pick an object. @ a human or elf or you (asgardish justice keeper called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish justice keeper called Leeroy) Accessing Pokedex entry for justice keeper... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed +3 splint mail (being worn) {160} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 72% chance Wand drop chance was reduced to 57% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 98% Armor drop chance was reduced to 85% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: body spells (turn 40) The following skill became untrainable if you tried to train it too early: healing spells (turn 1911) The following skill became untrainable after a while: short sword (turn 35031) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 48070) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40585 Monster spawn increase reached its maximum at turn 109901 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 7255908 The monster class that cannot be genocided was jelly The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: normalized preselected (freq bonus 4) The monster species that spawned more often: chiropteran (freq bonus 9) The monster species that spawned more often: warty force fungus (freq bonus 9) The monster species that spawned more often: porter ghetto fungus (freq bonus 12) The monster species that spawned more often: extra nasty monster (freq bonus 15) The monster species that spawned more often: Thai (freq bonus 30) The monster species that spawned more often: joker (freq bonus 12) The monster species that spawned more often: huge mind flayer (freq bonus 48) The monster species that spawned more often: great crystal wyrm (freq bonus 18) The monster species that spawned more often: mantichris (freq bonus 15) The monster species that spawned more often: azure mold (freq bonus 12) The monster species that spawned more often: shapeshifter (freq bonus 4) The monster species that spawned more often: large red snake (freq bonus 6) The monster species that spawned more often: crite (freq bonus 6) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 4) The monster species that spawned more often: algeria ophthalmologic (freq bonus 12) The monster species that spawned more often: refugee (freq bonus 3) The monster species that spawned more often: slighter scarred (freq bonus 4) The monster species that spawned more often: warty force patch (freq bonus 6) The monster species that spawned more often: archer fish (freq bonus 36) The monster trait that was more common: monsters that can hide (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster species that never randomly spawned: old stone dragon The monster species that never randomly spawned: dwarf lord The monster species that never randomly spawned: squirrel of Mirkwood The monster species that never randomly spawned: duckpin ectoplasm The monster species that never randomly spawned: steam ant The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: crystal patch The monster species that never randomly spawned: shrub thorn The monster species that never randomly spawned: beige unicorn The monster species that never randomly spawned: toboggan hi The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 19) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 14) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 14) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 16) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 5) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 3) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 16) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 96) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 96) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having wonderlegs (0) You recognized peaceful creatures You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (524) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ASSTRAELOS CHRAELOS) scroll of mana (VEGETARIANISM IS AN EATING DISORDER) scroll of phase door (DONT STARE ME ALWAYS) scroll of standard id (CURSED PLUS3 DOUBLE BREXIT) scroll of cure (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of extra healing (IHTFP) * scroll of greater mana restoration (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Justice Keeper... You and Ugga-Ugga escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.