Leeroy, lawful male vampiric Ordinator ------.- |......| -..@...| |......| |....@.| -------- [Leeroy the Battler] St18 Dx9 Co8 In6 Wi9 Ch3 OrdVamMalLaw Dlvl:1 $9 HP13(13) Pw15(15) AC9 Exp1 T18 Latest messages # A nearly useless technique that will use a medical kit to drain your experience for a single potion of blood. Use this technique? [yn] (n) # Turn undead is the act of causing nearby undead creatures to flee; weak undead might even be killed outright by this effect. Use this technique? [yn] (n) For some reason, Vaire seems to ignore you. # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Vaire commends your efforts and grants you a boon. # With this technique, you can practice with your currently wielded weapon, sometimes determining the enchantment value. Also, it gets you closer to increasing your skill level, but monsters may interrupt you. Use this technique? [yn] (n) You start practicing intensely with an uncursed +3 tsurugi (weapon in hands) {24} Your turn undead technique is ready to be used! You feel less aggravated. You hear a door open. You finish your practice session. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 99% Potion drop chance was reduced to 87% Tool drop chance was reduced to 77% Food drop chance was reduced to 94% Monster death drops spawned with only 88% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: martial arts (turn 88) The following skill became untrainable if you tried to train it too early: petkeeping (turn 1012) The following skill became untrainable after a while: martial arts (turn 60162) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 13711) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29068 Monster spawn increase reached its maximum at turn 271260 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2492532 The monster class that cannot be genocided was elemental The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: uncommon orc (freq bonus 36) The monster species that spawned more often: dryad (freq bonus 14) The monster species that spawned more often: rocker (freq bonus 48) The monster species that spawned more often: novel warp patch (freq bonus 5) The monster species that spawned more often: splat tactic snowmobiler (freq bonus 48) The monster species that spawned more often: skull druj (freq bonus 12) The monster species that spawned more often: foxhound agent (freq bonus 12) The monster species that spawned more often: mirror mushroom (freq bonus 24) The monster species that spawned more often: nautilus steward (freq bonus 20) The monster species that spawned more often: leafeon (freq bonus 60) The monster species that spawned more often: wereboar (freq bonus 8) The monster species that spawned more often: slimy spore (freq bonus 28) The monster species that spawned more often: ether stalker (freq bonus 30) The monster species that spawned more often: insurmountable patch (freq bonus 48) The monster species that spawned more often: disenchantment hound (freq bonus 13) The monster species that spawned more often: abnormal spore (freq bonus 24) The monster species that spawned more often: winged black unicorn (freq bonus 8) The monster species that spawned more often: werejelly (freq bonus 12) The monster species that spawned more often: orange force patch (freq bonus 33) The monster species that spawned more often: deep ettin (freq bonus 42) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 6) The monster species that never randomly spawned: riffle exorcised ditty The monster species that never randomly spawned: stalking apprentice lichen The monster species that never randomly spawned: maypole unluckier inflating christening eclipsed emigration The monster species that never randomly spawned: petro stalk The monster species that never randomly spawned: error The monster species that never randomly spawned: codifying lingula stuffed The monster species that never randomly spawned: gifting dolly The monster species that never randomly spawned: archfiend of Gilfer The monster species that never randomly spawned: lavalisk The monster species that never randomly spawned: really dangerous fungus The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 7) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 25) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 15) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 108) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 2) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 5) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 3) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 41) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 2) Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1475 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (226) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Reloading(423) turn undead 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Not Ready(6252) draw blood 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (musical helmet) * skullcap (dream helmet) * flack helmet (gray helmet) * crystal helm (echo helmet) * mining helm (wide conical hat) * field helm (rural helmet) * helm of safeguard (meso helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (slit gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (blue sneakers) * boots of safeguard (winter stilettos) Scrolls scroll of healing (MUD BODY TO SHOCK RESIST) scroll of mana (POWER RAISED BY THINK FOR) scroll of phase door (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of standard id (ATTACK BY MOVING FAST) scroll of cure (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) * scroll of extra healing (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of greater mana restoration (LEVITICUS BUNG OX) Spellbooks spellbook of enchant weapon (pink) Potions potion of vampire blood (blood-red) Rings ring of increase accuracy (aquamarine) ring of searching (obsidian) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 2 times You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (83 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 9 points,