Leeroy, lawful male asgardish Yeoman ---- |@u| .$.| |..| ---- [Leeroy the Usher] St9 Dx14 Co8 In9 Wi8 Ch5 YeoAsgMalLaw Dlvl:1 $0 HP23(23) Pw9(9) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (3x) Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: fear factor You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 27 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 207 Scroll drop chance was reduced to 63% Ring drop chance was reduced to 91% Wand drop chance was reduced to 66% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 97% Monster death drops spawned with only 99% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: pick-axe (turn 177) The following skill became untrainable if you tried to train it too early: protection spells (turn 648) The following skill became untrainable after a while: occult spells (turn 56058) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 38462) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 151250 Monster spawn increase reached its maximum at turn 422510 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 5587528 The monster class that cannot be genocided was (null) The monster class that was spawned more often: orc (freq bonus 6) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 32) The monster species that spawned more often: radiant spirit (freq bonus 9) The monster species that spawned more often: Barrier Kop (freq bonus 9) The monster species that spawned more often: crimson stalk (freq bonus 144) The monster species that spawned more often: dwarf python (freq bonus 36) The monster species that spawned more often: Hans (freq bonus 11) The monster species that spawned more often: plasma turret (freq bonus 21) The monster species that spawned more often: black stalk (freq bonus 20) The monster species that spawned more often: stone-cold horror (freq bonus 16) The monster species that spawned more often: Prostetnik Vogon Jeltz (freq bonus 16) The monster species that spawned more often: flame giant (freq bonus 18) The monster species that spawned more often: undead dragon (freq bonus 24) The monster species that spawned more often: vacuum force fungus (freq bonus 16) The monster species that spawned more often: blue-green growth (freq bonus 8) The monster species that spawned more often: sticky spore (freq bonus 24) The monster species that spawned more often: plague bearer (freq bonus 16) The monster species that spawned more often: arctis inhabitant (freq bonus 78) The monster species that spawned more often: blue-red force fungus (freq bonus 20) The monster species that spawned more often: clomp reached (freq bonus 36) The monster species that spawned more often: boss bass (freq bonus 28) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 8) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 6) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster species that never randomly spawned: deformed galltrit The monster species that never randomly spawned: snore stalk The monster species that never randomly spawned: undead bloodseeker The monster species that never randomly spawned: disturbance head The monster species that never randomly spawned: battle-bat The monster species that never randomly spawned: cursed stalk The monster species that never randomly spawned: magic-colored warp patch The monster species that never randomly spawned: iron piercer The monster species that never randomly spawned: express train The monster species that never randomly spawned: blister spore The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 7) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 40) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 20) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 32) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 4) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 16) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 90) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 3) Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (576) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (lead gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (formula one helmet) * skullcap (strip bandana) * flack helmet (rotating helmet) * crystal helm (meteoric helmet) * mining helm (translucent helmet) * field helm (radiant helmet) * helm of safeguard (engraved helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (concrete gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (sputa boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (EDO MATIESTO) scroll of mana (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of phase door (IMB AXES MUMMIES) scroll of standard id (ARCHENTECHTHA) scroll of cure (A ZA Z0 9) * scroll of extra healing (KLOCK DOCK KAPOW) * scroll of greater mana restoration (SE FERSE PARUM) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.