Leeroy, lawful male asgardish Officer -------+--- |.....@...| ......@$..| |.......... .........F| ----------- [Leeroy the Street Cop] St15 Dx9 Co11 In12 Wi12 Ch6 OffAsgMalLaw Dlvl:1 $0 HP16(16) Pw7(7) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Officer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Wand drop chance was reduced to 98% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 33% Tool drop chance was reduced to 86% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: techniques (turn 5) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 319) The following skill became untrainable after a while: spirituality (turn 21656) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 43562) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77816 Monster spawn increase reached its maximum at turn 163190 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 562796 The monster class that cannot be genocided was troll The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: warty mold (freq bonus 14) The monster species that spawned more often: stained jelly (freq bonus 15) The monster species that spawned more often: large weasel (freq bonus 18) The monster species that spawned more often: black lancer (freq bonus 24) The monster species that spawned more often: rock penetrator (freq bonus 18) The monster species that spawned more often: desert colony (freq bonus 72) The monster species that spawned more often: pitch bomb (freq bonus 27) The monster species that spawned more often: Mammon (freq bonus 24) The monster species that spawned more often: ball of gossamer sunlight (freq bonus 18) The monster species that spawned more often: black piercer (freq bonus 28) The monster species that spawned more often: springy (freq bonus 16) The monster species that spawned more often: random number generator (freq bonus 21) The monster species that spawned more often: drone stalk (freq bonus 18) The monster species that spawned more often: dark elven lord (freq bonus 12) The monster species that spawned more often: selectee waifing (freq bonus 32) The monster species that spawned more often: venom sphere (freq bonus 9) The monster species that spawned more often: blink mold (freq bonus 21) The monster species that spawned more often: burned out kogepan (freq bonus 24) The monster species that spawned more often: violent beauty (freq bonus 120) The monster species that spawned more often: geriatrician animistic submitted (freq bonus 10) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 12) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 3) The monster species that never randomly spawned: Astaroth The monster species that never randomly spawned: force fire giant The monster species that never randomly spawned: sportsmanship crewing The monster species that never randomly spawned: Mina Majikina The monster species that never randomly spawned: hunger hulk The monster species that never randomly spawned: Nicole The monster species that never randomly spawned: adventurer fungus The monster species that never randomly spawned: ill mold The monster species that never randomly spawned: baby glowing dragon The monster species that never randomly spawned: jailor gamma The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 100) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 40) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 7) Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having sickopathy (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1582) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (POKE MONGO) scroll of mana (SUTSI) scroll of phase door (SCUTTLER SCURRIER) scroll of standard id (10 SD) scroll of cure (FNORD) * scroll of extra healing (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) * scroll of greater mana restoration (WELCOME TO ANGBAND) Wands wand of magic missile (heavy metal) wand of striking (holed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Officer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.