Leeroy, lawful male bastard Fencer ---------- |........| |@......G| -.@......| -----+---- [Leeroy the Alcor] St10 Dx13 Co11 In8 Wi6 Ch4 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: cold resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 87% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 94% Armor drop chance was reduced to 64% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 11) The following skill became untrainable if you tried to train it too early: mace (turn 3952) The following skill became untrainable after a while: bare-handed combat (turn 26017) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 54920) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31450 Monster spawn increase reached its maximum at turn 141705 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2934144 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: noteworthy otolith (freq bonus 14) The monster species that spawned more often: stupid blonde girl (freq bonus 16) The monster species that spawned more often: sludge bomb (freq bonus 32) The monster species that spawned more often: death-on-a-stick (freq bonus 20) The monster species that spawned more often: prehistoric turret (freq bonus 36) The monster species that spawned more often: astringe esoteric (freq bonus 6) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 20) The monster species that spawned more often: undead diver (freq bonus 12) The monster species that spawned more often: joy spike mage (freq bonus 30) The monster species that spawned more often: taker spore (freq bonus 12) The monster species that spawned more often: shrieker (freq bonus 21) The monster species that spawned more often: ogre captain (freq bonus 18) The monster species that spawned more often: karnel (freq bonus 18) The monster species that spawned more often: asserter cloggy (freq bonus 14) The monster species that spawned more often: dim warp fungus (freq bonus 27) The monster species that spawned more often: woodener colony (freq bonus 10) The monster species that spawned more often: acclimated frumpy (freq bonus 22) The monster species that spawned more often: terracotta soldier (freq bonus 18) The monster species that spawned more often: smart trove (freq bonus 18) The monster species that spawned more often: fungoid mold (freq bonus 16) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 3) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: trailing mozambique sniffily The monster species that never randomly spawned: egodretch The monster species that never randomly spawned: acid penetrator The monster species that never randomly spawned: greater spam demon The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: tickle eel The monster species that never randomly spawned: admiration fleeting The monster species that never randomly spawned: suicide dwarf The monster species that never randomly spawned: americanize freshwater The monster species that never randomly spawned: red draconian The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 15) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 181) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 56) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 140) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 14) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 5) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 3) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 96) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 84) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 8) Next attribute increase check would have come at turn 2194 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (503) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (steel helmet) * skullcap (bug-tracking helmet) * flack helmet (musical helmet) * crystal helm (thinking helmet) * mining helm (gray helmet) * field helm (less helmet) * helm of safeguard (poor helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (even pair of gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (jungle boots) * boots of safeguard (pink sneakers) Scrolls * scroll of extra healing (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) * scroll of greater mana restoration (LIELAIS KEIZARS IR LAUNUMS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.