Leeroy, lawful male bastard Paladin ---------------- |..............| |..............| |.d............| ...............| |...$...d......| ........@......| -------------- - [Leeroy the Fighter of Law] St7 Dx11 Co11 In8 Wi12 Ch6 PalBasMalLaw Dlvl:1 $0 HP20(20) Pw18(18) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [hi or ?*] Never mind. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: peacevision You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 142 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 15% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 89% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 95% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: knife (turn 35) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4588) The following skill became untrainable after a while: short sword (turn 29821) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 91184) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 142610 Monster spawn increase reached its maximum at turn 192181 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2730678 The monster class that cannot be genocided was ghost The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: emissary unsubstantial epigrammatical comforter (freq bonus 6) The monster species that spawned more often: nix (freq bonus 24) The monster species that spawned more often: fagon (freq bonus 16) The monster species that spawned more often: artillery water nymph (freq bonus 20) The monster species that spawned more often: ambassador gappier (freq bonus 4) The monster species that spawned more often: traffic light dragon (freq bonus 12) The monster species that spawned more often: awning chopping (freq bonus 6) The monster species that spawned more often: Hanh's sexy pump (freq bonus 12) The monster species that spawned more often: dado inflexibility (freq bonus 6) The monster species that spawned more often: red weed (freq bonus 6) The monster species that spawned more often: wheelchair girl (freq bonus 20) The monster species that spawned more often: caravaning distract (freq bonus 8) The monster species that spawned more often: orc zombie (freq bonus 16) The monster species that spawned more often: multi-hued force patch (freq bonus 12) The monster species that spawned more often: id juggernaut (freq bonus 7) The monster species that spawned more often: The Coffin Nail (freq bonus 15) The monster species that spawned more often: hairy patch (freq bonus 32) The monster species that spawned more often: grainy somebody (freq bonus 12) The monster species that spawned more often: elf mummy (freq bonus 24) The monster species that spawned more often: bind daemon (freq bonus 9) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 6) The monster species that never randomly spawned: snow impacter The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: eastern poltergeist The monster species that never randomly spawned: exploiting adroitest The monster species that never randomly spawned: large dog The monster species that never randomly spawned: seven of diamonds The monster species that never randomly spawned: ace of hearts The monster species that never randomly spawned: pheasant The monster species that never randomly spawned: lightning vortex The monster species that never randomly spawned: traced dentine The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 18) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 8) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 20) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 28) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 28) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 12) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 32) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 59) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 8) Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having magical breathing (0) Your chance to block was 30% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (MOVE RISED SLOW) * scroll of greater mana restoration (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.