Leeroy, lawful male bastard Chevalier ---------- ...@D....| |........| |......... ---------- # [Leeroy the Basher] St18 Dx9 Co10 In5 Wi13 Ch5 CheBasMalLaw Dlvl:1 $1 HP20(20) Pw19(19) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Something is written here in the dust. Use "r." to read it. The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Pick an object. D a dragon (tame baby black dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby black dragon... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 4. Resists disintegration, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: flying You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 16% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) The following skill became untrainable if you tried to train it too early: morning star (turn 528) The following skill became untrainable after a while: javelin (turn 53267) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 44005) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62797 Monster spawn increase reached its maximum at turn 174099 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1258170 The monster class that cannot be genocided was zombie The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: edgy mold (freq bonus 32) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 12) The monster species that spawned more often: asian girl (freq bonus 8) The monster species that spawned more often: slime force fungus (freq bonus 6) The monster species that spawned more often: overseer (freq bonus 12) The monster species that spawned more often: ghoul king (freq bonus 10) The monster species that spawned more often: ringing hobbit (freq bonus 12) The monster species that spawned more often: runestone mimic (freq bonus 42) The monster species that spawned more often: group goblin (freq bonus 6) The monster species that spawned more often: evil orange (freq bonus 12) The monster species that spawned more often: large blue snake (freq bonus 6) The monster species that spawned more often: software bug (freq bonus 6) The monster species that spawned more often: maintain wine (freq bonus 24) The monster species that spawned more often: Leviathan (freq bonus 24) The monster species that spawned more often: energy stalk (freq bonus 18) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 21) The monster species that spawned more often: thorned strider (freq bonus 12) The monster species that spawned more often: valkyrie (freq bonus 7) The monster species that spawned more often: circumnavigation deductibility voyageur mitigative (freq bonus 6) The monster species that spawned more often: unreal spore (freq bonus 72) The monster trait that was more common: monsters that love to collect gold (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster species that never randomly spawned: stamen cypriot The monster species that never randomly spawned: sandraletta The monster species that never randomly spawned: double meanie The monster species that never randomly spawned: reseeding apodal The monster species that never randomly spawned: kagero servant The monster species that never randomly spawned: prone imbalmer The monster species that never randomly spawned: Galadriel The monster species that never randomly spawned: raincoat preemption swinging The monster species that never randomly spawned: stygian fury The monster species that never randomly spawned: precleaning willfully The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 54) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 20) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 14) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 12) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 86) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 1) Next attribute increase check would have come at turn 828 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from drunken boxing (0) Your chance to block was 19% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (515) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) * scroll of greater mana restoration (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... You and Odahviing escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.