Leeroy, lawful male asgardish Ordinator ------ ----- .a..n| |)..| ---------------- ##---q.x..--- |>..| ...<...........| #,%.@q.x....| |...- |..%...........| #%---.a...--- |...| .....{..`......-`# #,#.|q....| ---|- ----%-----------,# #,,##------ ,,,,# #,,,,# ##,,,,,,,,# #,-.-------,--------------,# ------- #,|.......|,|.............,####|.`...| #,|.......|,|........[...|,,,,,|.`{..| ### #,|.......|,.............|,###,|.`..`| ,,# ###,-.......|#--------------,# #,-.`.`.| ---.-- #,,,|.......|,,,,,,,,,,,,,,,,# ##|..`..| |....+ #,##|........,################ |.....| |....| ---------## ------- |....+ ------ [Leeroy the Bladefencer] St18/01 Dx6 Co5 In6 Wi5 Ch9 OrdAsgMalLaw Dlvl:4 $33 HP-1(63) Pw77(77) AC8 Xp8/1301 Wt1462/1710 T3501 Hun Latest messages The rothe claws you! [-3 -> 55] The rothe misses. The rothe bites you! [-7 -> 48] The giant force ant bites you! [-1 -> 47] [-3 -> 44] The giant force ant bites you! [-4 -> 40] There is a grass here. There are several objects here. The rothe claws you! [-2 -> 39] The rothe bites you! [-2 -> 37] The rothe bites you! [-3 -> 34] The mumak butts you! You die... Your inventory Weapons # - an uncursed +0 knife {2} # - an uncursed +0 two-handed sword {60} # - an uncursed +0 battle-axe {48} a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 uncursed +8 droven bolts (in quiver) {1} q - an uncursed +0 two-handed sword {60} r - 2 uncursed +1 orcish spears {24} D - an uncursed +0 short sword {12} G - a blessed +3 rifle {12} H - 4 cursed -2 bullets {0} I - 26 uncursed +0 bullets {0} J - an uncursed +0 dagger {4} K - an uncursed +0 icky blade {16} L - an uncursed +0 bidenhander {240} M - an uncursed +0 elven dagger {4} N - 15 blessed +0 darts {0} Armor m - an uncursed +0 orcish helm {12} n - an uncursed +0 pair of dancing shoes (being worn) {1} O - a cursed -3 ring mail {100} P - an uncursed +0 small shield {12} Comestibles # - an uncursed tin of hurkle meat {0} # - a cursed tin of sheep meat {0} # - a cursed carrot {0} # - 3 uncursed oranges {0} # - an uncursed clove of garlic {0} # - 4 uncursed cream pies {0} Scrolls h - 6 uncursed scrolls of healing {0} i - 8 uncursed scrolls of mana {0} j - an uncursed scroll of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} x - a blessed scroll of healing {0} B - an uncursed scroll of remove curse {0} C - an uncursed scroll of enchant weapon {0} E - an uncursed scroll of undo genocide {0} Spellbooks g - an uncursed spellbook of meltdown (0:2) {0} p - an uncursed spellbook of anti-magic shell (7:0) {0} s - an uncursed spellbook of cure numbness (1:2) {0} w - an uncursed spellbook of full healing (0:1) {0} z - an uncursed spellbook of flame sphere (6:0) {0} A - an uncursed spellbook of knock (0:3) {0} F - an uncursed spellbook of acidshield (0:3) {0} Q - an uncursed spellbook of cure stun (0:4) {0} R - an uncursed spellbook of stun monster (0:0) {0} S - an uncursed spellbook of turn undead (0:1) {0} T - an uncursed spellbook of cone of cold (3:0) {0} U - an uncursed spellbook of sleep (6:1) {0} V - an uncursed spellbook of random speed (0:1) {0} W - an uncursed spellbook of blinding ray (0:3) {0} X - an uncursed spellbook of identify (5:1) {0} Y - an uncursed spellbook of teleport away (1:3) {0} Z - an uncursed spellbook of teleport away (0:5) {0} Potions # - an uncursed potion of numbness {0} # - an uncursed potion of full healing {0} Rings f - an uncursed +5 ring of increase accuracy {0} y - an uncursed ring of poison resistance {0} Wands # - an uncursed wand of polymorph (0:9) {0} u - an uncursed wand of teleportation (0:12) {0} v - an uncursed wand of enlightenment (0:10) {0} Tools # - a cursed wax candle {0} # - 4 blessed wax candles {0} # - 15 uncursed wax candles {0} o - an uncursed chest {750} t - an uncursed magic marker (0:65) {0} Contents of the chest: an uncursed spellbook of polymorph (0:3) {0} an uncursed spellbook of lightning (6:2) {0} a blessed spellbook of detect unseen (0:1) {0} an uncursed spellbook of endure cold (0:4) {0} an uncursed spellbook of endure cold (0:3) {0} an uncursed spellbook of identify (0:4) {0} an uncursed spellbook of light (4:5) {0} an uncursed spellbook of magictorch (0:4) {0} an uncursed spellbook of teleport away (0:1) {0} an uncursed spellbook of drain life (0:1) {0} an uncursed spellbook of detect unseen (0:1) {0} an uncursed spellbook of poison brand (2:3) {0} an uncursed spellbook of hold air (6:2) {0} an uncursed spellbook of chemistry (0:1) {0} a blessed spellbook of enchant weapon (0:1) {0} an uncursed scroll of scare monster {0} an uncursed scroll of enchant armor {0} a cursed scroll of consecration {0} a blessed scroll of root password detection {0} Final attributes You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: regeneration You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 85 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 88% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 19% Potion drop chance was reduced to 35% Armor drop chance was reduced to 85% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: chaos spells (turn 41) The following skill became untrainable if you tried to train it too early: body spells (turn 8917) The following skill became untrainable after a while: two-weapon combat (turn 53692) The following skill couldn't be trained before a certain turn number is reached: knife (turn 18238) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 59312 Monster spawn increase reached its maximum at turn 116024 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9057538 The monster class that cannot be genocided was light The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: healthy plains centaur (freq bonus 24) The monster species that spawned more often: urdar on crack (freq bonus 9) The monster species that spawned more often: taxational homesite humpy inhumer (freq bonus 16) The monster species that spawned more often: black and white warp patch (freq bonus 60) The monster species that spawned more often: baby green dragon (freq bonus 4) The monster species that spawned more often: dark fungus (freq bonus 24) The monster species that spawned more often: porter nuclear vortex (freq bonus 6) The monster species that spawned more often: bortz galvanizer plaything (freq bonus 4) The monster species that spawned more often: green worm (freq bonus 10) The monster species that spawned more often: fallen angel (freq bonus 18) The monster species that spawned more often: giant red jellyfish (freq bonus 8) The monster species that spawned more often: radbeetle (freq bonus 36) The monster species that spawned more often: flying wild dog (freq bonus 16) The monster species that spawned more often: belated inerrant (freq bonus 21) The monster species that spawned more often: ice vortex (freq bonus 8) The monster species that spawned more often: anthrazite stalk (freq bonus 15) The monster species that spawned more often: corpse mage (freq bonus 12) The monster species that spawned more often: Garland (freq bonus 22) The monster species that spawned more often: lava lord (freq bonus 8) The monster species that spawned more often: cerulean spore (freq bonus 32) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster species that never randomly spawned: wereprostituteshoe The monster species that never randomly spawned: darking supersede tweezing mispronounce The monster species that never randomly spawned: chaotic elemental The monster species that never randomly spawned: K2 beholder The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: deimonidaine The monster species that never randomly spawned: Liselotte's hugging boot The monster species that never randomly spawned: pranced tattle The monster species that never randomly spawned: undead fencer The monster species that never randomly spawned: acidic mushroom The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 7) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 11) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 3) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 11) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 10) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 4) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 19) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1) Next attribute increase check would have come at turn 11055 Strength training was 4 Dexterity training was 13 Wisdom training was 35 Constitution training was 6 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from drunken boxing (0) You saw invisible You were warned You had infravision You had 256 points of nutrition remaining You could teleport You were a weregiantant Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 565% b - chemistry 1 divine 26% 82% c - meltdown 7 elemental 99% 94% d - anti-magic shell 6 occult 98% 94% e - cure numbness 2 healing 64% 94% f - full healing 6 healing 98% 95% g - flame sphere 1 matter 26% 100% h - knock 1 matter 26% 95% i - acidshield 6 protect 98% 96% j - cure stun 3 healing 90% 97% k - stun monster 1 enchant 10% 97% l - turn undead 6 protect 98% 97% m - cone of cold 5 matter 95% 98% n - sleep 2 enchant 10% 99% o - random speed 3 chaos 90% 99% p - blinding ray 2 occult 58% 99% q - identify 5 divine 95% 99% Techniques known in the end Name Level Status weapon practice 8X Prepared(0) turn undead 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) concentrating 4X Prepared(0) disarm 2 O Prepared(0) double thrownage 1X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (steel helmet) * skullcap (formula one helmet) * flack helmet (wide metal helm) * crystal helm (middle-earth helmet) * mining helm (radiant helmet) * field helm (basin helmet) * helm of safeguard (black helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (slit gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (sexy heels) * boots of safeguard (rain boots) Scrolls scroll of healing (POKEMONGO GOTTA CHEAT EM ALL) scroll of mana (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of cure (XIAO CAOMEI WO DE BAOBEI) * scroll of extra healing (FASUN SEEEEP) * scroll of greater mana restoration (BWARHARHARHARHAR) scroll of remove curse (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of enchant weapon (AKARNACHTHAS) scroll of undo genocide (AJMO TO UCINITI) scroll of scare monster (NONEXEMPT CONUNDRUM) scroll of enchant armor (BLIZZARD BUGFIX IS AN OXYMORON) scroll of consecration (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of root password detection (BOYTIT ZIDEC) Spellbooks spellbook of enchant weapon (impregnated) spellbook of chemistry (rolled) spellbook of meltdown (crying) spellbook of anti-magic shell (brand-new) spellbook of cure numbness (zylon) spellbook of full healing (mirroring) spellbook of flame sphere (red-hot) spellbook of knock (shivering) spellbook of acidshield (shining) spellbook of cure stun (natural) spellbook of stun monster (pure) spellbook of turn undead (irritating) spellbook of cone of cold (infinity plus one) spellbook of sleep (biting) spellbook of random speed (sparking) spellbook of blinding ray (pristine) spellbook of identify (preserved) spellbook of teleport away (fugacious) spellbook of polymorph (heavenly) spellbook of lightning (fine-printed) spellbook of detect unseen (lunar) spellbook of endure cold (trembling) spellbook of light (molded) spellbook of magictorch (ephemeral) spellbook of drain life (complete) spellbook of poison brand (protected) spellbook of hold air (transparent) Potions potion of invisibility (greasy) potion of numbness (bright) potion of full healing (black lily) Rings ring of increase accuracy (amethyst) ring of poison resistance (high) Wands wand of polymorph (bulging) wand of teleportation (spandex) wand of enlightenment (elven-lettered) Tools wax candle (candle) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 18 times You eaten food with animal by-products 14 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 92 times You killed 84 monsters You read items or engraved 31 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (29 of 160) two-handed weapons [Basic] (max Grand Master) (25 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Skilled] (max Legendary) (175 of 540) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...