Leeroy, lawful male bastard Ordinator ---------------- ...............| |..............+ |..............| |..............| |..............| |..............| |..............| |............{.| |.0P.......$@..| |..@...........| -.-------------- [Leeroy the Battler] St18/03 Dx9 Co9 In7 Wi6 Ch6 OrdBasMalLaw Dlvl:1 $0 HP8(10) Pw10(10) AC-2 Exp1 T41 Brd Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the bastard Ordinator, welcome back to SlashEMExtended! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You stagger under your heavy load. Movement is very hard. You kill the nausorn! Your load is too heavy to climb the stairs. The porter gray ooze bites you! [-2 -> 8] What do you want to drop? [a-zB or ?*] You drop a quite heavy iron ball {1600}. You can't go up here. Your movements are only slowed slightly by your load. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets h - an uncursed amulet of reflection {0} Implants i - a cursed implant of stoicism (being worn) {0} Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - the blessed +4 mallet named Halaberd's Reign {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} j - an uncursed +1 shuriken {0} Armor k - an uncursed +0 orcish ring mail (being worn) {100} Comestibles n - an uncursed tripe ration {0} Scrolls p - an uncursed scroll of genocide {0} x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} B - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} q - an uncursed spellbook of acidshield (0:4) {0} Potions o - an uncursed potion of clairvoyance {0} Rings f - an uncursed +5 ring of increase accuracy {0} l - an uncursed ring of invisibility {0} Wands r - an uncursed wand of magic missile (0:-1) {0} Tools m - an uncursed oil lamp {0} Gems s - an uncursed +7 worthless piece of white glass {1} Boulders/Statues t - an uncursed statue of a novice light wall {1500} Chains v - the uncursed -1 iron chain named Wuthering Heights {120} Venoms w - an uncursed acid venom {1} The statue of a novice light wall is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 4 Armor identification only worked 15 times out of 80 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 85% Armor drop chance was reduced to 93% Tool drop chance was reduced to 82% Food drop chance was reduced to 97% Monster death drops spawned with only 96% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: chaos spells (turn 55) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 522) The following skill became untrainable after a while: sling (turn 62163) The following skill couldn't be trained before a certain turn number is reached: saber (turn 30588) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 19761 Monster spawn increase reached its maximum at turn 170961 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4000700 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: transplantation weatherizing (freq bonus 8) The monster species that spawned more often: maxi shade (freq bonus 6) The monster species that spawned more often: athol (freq bonus 9) The monster species that spawned more often: dretch (freq bonus 40) The monster species that spawned more often: nonplused inc parlay (freq bonus 16) The monster species that spawned more often: occulting churchlier (freq bonus 5) The monster species that spawned more often: nautilus neer-do-well (freq bonus 16) The monster species that spawned more often: ahimsa freezing (freq bonus 6) The monster species that spawned more often: longhaired towrope (freq bonus 9) The monster species that spawned more often: corroding turret (freq bonus 18) The monster species that spawned more often: farter lich (freq bonus 48) The monster species that spawned more often: Ahazu (freq bonus 6) The monster species that spawned more often: undead feat master (freq bonus 36) The monster species that spawned more often: gnome warrior (freq bonus 4) The monster species that spawned more often: memory leak (freq bonus 36) The monster species that spawned more often: abnormal mold (freq bonus 8) The monster species that spawned more often: tong condone (freq bonus 12) The monster species that spawned more often: litter vortex (freq bonus 10) The monster species that spawned more often: blue force fungus (freq bonus 18) The monster species that spawned more often: gazer (freq bonus 30) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 8) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 48) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster species that never randomly spawned: porter rock kobold The monster species that never randomly spawned: noisy turret The monster species that never randomly spawned: five-headed hydra The monster species that never randomly spawned: diamond golem The monster species that never randomly spawned: master yeek The monster species that never randomly spawned: porter ki-rin The monster species that never randomly spawned: charming scratcher The monster species that never randomly spawned: mafia type The monster species that never randomly spawned: large pile of killer coins The monster species that never randomly spawned: weapon trove The monster class that always generated with extra speed: giant humanoid The monster class that more likely to generate with musable stuff: piercer The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 36) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 9) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 16) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 4) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 8) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 2) Next attribute increase check would have come at turn 75 Strength training was 1 Dexterity training was 0 Wisdom training was 16 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1435 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (496) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - acidshield 6 protect 98% 500% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of reflection (viva) Implants implant of stoicism (rose) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (red helmet) * skullcap (meso helmet) * flack helmet (chain-aventailed helmet) * crystal helm (aluminium helmet) * mining helm (hydra helmet) * field helm (radio helmet) * helm of safeguard (secret helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (viva gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (yellow sneakers) * boots of safeguard (rain boots) Scrolls * scroll of extra healing (STRC PRST SKRZ KRK) * scroll of greater mana restoration (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of standard id (REGNAD) scroll of genocide (SO INFERO NO) scroll of healing (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of mana (RECOPIED CONGREGATION) scroll of phase door (OPGELEVELT) scroll of cure (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) Spellbooks spellbook of enchant weapon (cyan) spellbook of acidshield (amyflax) Potions potion of clairvoyance (dark) Rings ring of increase accuracy (shattering) ring of invisibility (black signet) Wands wand of magic missile (pentagonal) Tools oil lamp (lamp) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (1 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 154 points,