Leeroy, lawful male angelic Ordinator ------ |@.... |@...| +...$| ------ [Leeroy the Battler] St18/01 Dx8 Co6 In4 Wi7 Ch6 OrdAngMalLaw Dlvl:1 $0 HP14(14) Pw12(12) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Pick an object. @ a human or elf or you (angelic ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (angelic ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: regeneration You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 86% Armor drop chance was reduced to 87% Tool drop chance was reduced to 61% Monster death drops spawned with only 95% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1) The following skill became untrainable if you tried to train it too early: high heels (turn 21) The following skill became untrainable after a while: divination spells (turn 24753) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 69813) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36918 Monster spawn increase reached its maximum at turn 251266 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2063360 The monster class that cannot be genocided was snake The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: tasloi (freq bonus 18) The monster species that spawned more often: death orb (freq bonus 3) The monster species that spawned more often: measurage scrim (freq bonus 27) The monster species that spawned more often: tengu (freq bonus 4) The monster species that spawned more often: Rita's sexy sandal (freq bonus 6) The monster species that spawned more often: gallantry silvery (freq bonus 8) The monster species that spawned more often: flung conveyance (freq bonus 6) The monster species that spawned more often: hidden troll (freq bonus 15) The monster species that spawned more often: gnome watcher (freq bonus 12) The monster species that spawned more often: hepton (freq bonus 21) The monster species that spawned more often: giant grey bat (freq bonus 30) The monster species that spawned more often: undead gladiator (freq bonus 6) The monster species that spawned more often: stone-warhorse (freq bonus 3) The monster species that spawned more often: dunmer (freq bonus 4) The monster species that spawned more often: blade of slaughter (freq bonus 6) The monster species that spawned more often: soft stalk (freq bonus 3) The monster species that spawned more often: buffed grunthack beholder (freq bonus 4) The monster species that spawned more often: blank fungus (freq bonus 120) The monster species that spawned more often: ultimate mimic (freq bonus 6) The monster species that spawned more often: journeyman lichen (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 6) The monster trait that was more common: monsters that eat metal (freq bonus 24) The monster trait that was more common: monsters that cannot pick up items (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster species that never randomly spawned: janitor unbeliever The monster species that never randomly spawned: king hulk The monster species that never randomly spawned: undead yeti The monster species that never randomly spawned: Rough Teresa The monster species that never randomly spawned: vacuum sphere The monster species that never randomly spawned: yellow mold The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: nasty chasme The monster species that never randomly spawned: lion-shaped golem The monster species that never randomly spawned: varietal whishing The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 13) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 10) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 5) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 20) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 8) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 2) Next attribute increase check would have come at turn 753 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (469) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (guzzle helmet) * skullcap (radio helmet) * flack helmet (dark helmet) * crystal helm (wide metal helm) * mining helm (visored helmet) * field helm (red helmet) * helm of safeguard (scuba helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (brand-new gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (orange boots) * boots of safeguard (street boots) Scrolls scroll of healing (THE ELDER PRIEST IS PRIMORDIAL) scroll of mana (SPEE WORK WHEN TOUCH) scroll of phase door (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of standard id (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of cure (DUBYA CHENEY SATAN) * scroll of extra healing (HAPAX LEGOMENON) * scroll of greater mana restoration (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) Spellbooks spellbook of enchant weapon (heartwarming) Rings ring of increase accuracy (geode) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.