Leeroy, lawful male bastard Ordinator .. . . | .. # [Leeroy the Battler] St18/01 Dx10 Co4 In9 Wi5 Ch10 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC-7 Exp1 T33 Latest messages There is a wall in the way! (2x) V.!D:!v+O#J There is a wall in the way! IR)j"#voS,(zu(y Pick an object. an unexplored area "mTv You displaced it. There is a wall in the way! Uin}T9m-@l There is a wall in the way! (2x) {e/"7LffP,`DSHP 4,/B._n/G?T(|)i There is a wall in the way! -OKNLmR5zUGP1'E@jvD|IX?/w+6_o-o7u;dC)7q> Cdl2]]t7*:f F##b2Fp8=_@\ What do you want to take off? [jklmn or ?*] You can't. It is cursed. +iL(h9 BK }Z5:Zw Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 126 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 82% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 81% Armor drop chance was reduced to 81% Monster death drops spawned with only 89% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: bow (turn 53) The following skill became untrainable if you tried to train it too early: elemental spells (turn 455) The following skill became untrainable after a while: implants (turn 30216) The following skill couldn't be trained before a certain turn number is reached: dart (turn 27257) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31883 Monster spawn increase reached its maximum at turn 381023 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 317502 The monster class that cannot be genocided was gnome The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: senior mind flayer (freq bonus 28) The monster species that spawned more often: absent force patch (freq bonus 8) The monster species that spawned more often: assertion failure (freq bonus 20) The monster species that spawned more often: plasma force patch (freq bonus 30) The monster species that spawned more often: rainbow dragon (freq bonus 5) The monster species that spawned more often: ivory warp patch (freq bonus 8) The monster species that spawned more often: phenobarbital laid mummify submersed (freq bonus 18) The monster species that spawned more often: grunt-a-lot zombie (freq bonus 20) The monster species that spawned more often: scythe uppermost late (freq bonus 12) The monster species that spawned more often: red putty (freq bonus 12) The monster species that spawned more often: pricolic (freq bonus 10) The monster species that spawned more often: The Heeled Topmodel (freq bonus 8) The monster species that spawned more often: kappa zombie (freq bonus 8) The monster species that spawned more often: sideband isthmic (freq bonus 12) The monster species that spawned more often: beige warp patch (freq bonus 16) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 21) The monster species that spawned more often: sloppy warp fungus (freq bonus 10) The monster species that spawned more often: death dragonfly (freq bonus 60) The monster species that spawned more often: nondescript growth (freq bonus 12) The monster species that spawned more often: radioactive gnoll (freq bonus 30) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 9) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster species that never randomly spawned: blue wizard The monster species that never randomly spawned: aphagia domineering overimpressed The monster species that never randomly spawned: triad The monster species that never randomly spawned: steam-powered pistol sentry The monster species that never randomly spawned: null mold The monster species that never randomly spawned: notably congregation The monster species that never randomly spawned: ghostly sentai The monster species that never randomly spawned: bear trove The monster species that never randomly spawned: animated beautiful sandal The monster species that never randomly spawned: superpete The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 33) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 16) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 14) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 35) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 11) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 11) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 22) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 3) Next attribute increase check would have come at turn 491 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 3 You were fire resistant You were sleep resistant You had the speed bug. (0) You had the superscroller. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: There is background latency. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You had not decided on your sexuality yet You were prevented from having poison resistance (0) Your chance to block was 0% You saw invisible You had infravision You had 1465 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (246) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (deformed helmet) * skullcap (etched helmet) * flack helmet (eternal helmet) * crystal helm (twisted visor helmet) * mining helm (fish bowl) * field helm (green bowel) * helm of safeguard (netradiation helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (transparent gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (castlevania boots) * boots of safeguard (heroine mocassins) Scrolls * scroll of extra healing (WE WILL HURT YOU) * scroll of greater mana restoration (I HERE SOMETHING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.