Leeroy, lawful male bastard Ordinator ----- |.?.. |...| |...| |...| --|-- ######## ##,# ,,,, -------.-- .....@...| |....@...| .........| |........| |........| ---------- [Leeroy the Battler] St18/03 Dx7 Co11 In4 Wi7 Ch7 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw7(10) AC11 Exp1 T209 Latest messages You kill the poor grid bug! You hear the rumble of distant thunder... You just miss the grid xorn. The grid xorn misses. You see here 13 gold pieces {0}. You kill the grid xorn! Thaedil picks up a scroll {0}. Thaedil drops a scroll {0}. Thaedil picks up a scroll {0}. There is a wall in the way! (2x) Thaedil drops a scroll {0}. You see here a scroll labeled INTERNATIONAL SHOE SIZE CONVERSION TABLE {0}. There is a wall in the way! (2x) Thaedil picks up a scroll labeled INTERNATIONAL SHOE SIZE CONVERSION TABLE {0}. You feel a bit steadier now. There is a wall in the way! (11x) You displaced Thaedil. Thaedil drops a scroll labeled INTERNATIONAL SHOE SIZE CONVERSION TABLE {0}. You see here 13 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -34 Your max alignment was 11 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 187 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 49% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 68% Food drop chance was reduced to 92% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 7) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 40) The following skill became untrainable after a while: club (turn 31736) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 82438) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51928 Monster spawn increase reached its maximum at turn 130910 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1233666 The monster class that cannot be genocided was lich The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: large cockroach (freq bonus 30) The monster species that spawned more often: wrinkled warp fungus (freq bonus 18) The monster species that spawned more often: stygian doll shaman (freq bonus 5) The monster species that spawned more often: werepiranha (freq bonus 84) The monster species that spawned more often: red puyo (freq bonus 24) The monster species that spawned more often: very old white dragon (freq bonus 10) The monster species that spawned more often: green eye (freq bonus 5) The monster species that spawned more often: elder water elemental (freq bonus 18) The monster species that spawned more often: spore colony (freq bonus 10) The monster species that spawned more often: suckoth blob (freq bonus 16) The monster species that spawned more often: maggot (freq bonus 16) The monster species that spawned more often: flame mage (freq bonus 12) The monster species that spawned more often: hungry wattling mapping guatemala gendering (freq bonus 16) The monster species that spawned more often: volt mold (freq bonus 30) The monster species that spawned more often: widening pettishly (freq bonus 5) The monster species that spawned more often: imbuing revolutionary tatting reoriented remodeled (freq bonus 8) The monster species that spawned more often: petro trove (freq bonus 36) The monster species that spawned more often: he shows him red (freq bonus 12) The monster species that spawned more often: crepuscule mimic (freq bonus 10) The monster species that spawned more often: breaker penetrator (freq bonus 24) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: prolabor diffracted The monster species that never randomly spawned: unquiet improvable The monster species that never randomly spawned: decayed warp fungus The monster species that never randomly spawned: Rat-Egoman The monster species that never randomly spawned: phenobarbital laid mummify submersed The monster species that never randomly spawned: nightrunner The monster species that never randomly spawned: refunding pathetic The monster species that never randomly spawned: Emma The monster species that never randomly spawned: beige warp patch The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 3) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 36) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 24) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 13) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 13) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 2) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: solvejg trap (freq bonus 3) Next attribute increase check would have come at turn 1035 Strength training was 0 Dexterity training was 2 Wisdom training was 1 Constitution training was 10 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having warning (0) You saw invisible You had infravision You had 1300 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (868) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 598% b - haste self 3 body 90% 198% c - forgotten spell 1 occult 41% 113% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (red helmet) * skullcap (anachrononononaut helmet) * flack helmet (tribal helmet) * crystal helm (tasseled helmet) * mining helm (meso helmet) * field helm (etheric helmet) * helm of safeguard (viking helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (shitty gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (femmy boots) * boots of safeguard (wedge boots) Scrolls * scroll of extra healing (CHOMASO EMMAI SERBONI EMER) * scroll of greater mana restoration (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (2 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (3 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 8 points,