Leeroy, lawful male bastard Ordinator --------------------------- |.........................| |.........................| |.........................| |.........................| ------.-------------------- #,,,## ###,,## ##,,## ##,,# ##,# #,# --------.- |.<......| |........|############## |.........,,,,,,,,,,*,,*####### .### |........|#############,,,,,,,#####d,, ---------- ########,,,,,*@, ######,,, [Leeroy the Battler] St18/03 Dx6 Co8 In7 Wi10 Ch7 OrdBasMalLaw Dlvl:1 $5 HP0(10) Pw6(10) AC8 Xp1/1 Wt133/1520 T403 Par Latest messages The jackal bites you! [-1 -> 8] The jackal misses. The jackal bites you! [-1 -> 7] The jackal bites you! [-1 -> 6] The jackal bites you! [-1 -> 5] The jackal bites you! [-1 -> 4] The jackal bites you! [-1 -> 3] The jackal bites you! [-1 -> 2] The jackal bites you! [-1 -> 1] Warning: HP low! The jackal bites you! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * blessed stainless +8 droven bolts (in quiver) {1} h - a blessed +1 mace {12} Armor i - a blessed +2 robe (being worn) {16} Scrolls j - an uncursed scroll of enchant armor {0} k - an uncursed scroll of remove curse {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} l - a blessed spellbook of force bolt (0:3) {0} m - a blessed spellbook of healing (5:3) {0} n - a blessed spellbook of magic missile (4:2) {0} Potions o - a blessed potion of extra healing {0} p - a blessed potion of monster detection {0} q - 2 blessed potions of healing {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools r - an uncursed magic marker (1:60) {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 386 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 169 Ring drop chance was reduced to 90% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 86% Food drop chance was reduced to 73% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: attack spells (turn 8) You had blown your chance of training the attack spells skill The following skill became untrainable if you tried to train it too early: divination spells (turn 15) The following skill became untrainable after a while: techniques (turn 5925) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 46484) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26128 Monster spawn increase reached its maximum at turn 107704 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3878745 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: riffle exorcised ditty (freq bonus 20) The monster species that spawned more often: Marleen's sneaker (freq bonus 4) The monster species that spawned more often: harmonization reacquired impetigo (freq bonus 6) The monster species that spawned more often: ogre (freq bonus 12) The monster species that spawned more often: workingman bedraggled (freq bonus 10) The monster species that spawned more often: korean lady (freq bonus 36) The monster species that spawned more often: clumsy sphere (freq bonus 2) The monster species that spawned more often: skeleton ettin (freq bonus 12) The monster species that spawned more often: scene accelerando (freq bonus 4) The monster species that spawned more often: journeyman medium wall (freq bonus 4) The monster species that spawned more often: hungry mushroom (freq bonus 18) The monster species that spawned more often: angry watch lieutenant (freq bonus 2) The monster species that spawned more often: vile witch (freq bonus 12) The monster species that spawned more often: giant pink scorpion (freq bonus 6) The monster species that spawned more often: giant turtle (freq bonus 5) The monster species that spawned more often: petty brute (freq bonus 20) The monster species that spawned more often: rockaby wheat (freq bonus 3) The monster species that spawned more often: albedo holistically (freq bonus 5) The monster species that spawned more often: plasma vortex (freq bonus 12) The monster species that spawned more often: bad bugger (freq bonus 12) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster species that never randomly spawned: ultimate newt The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: huge pile of evasive coins The monster species that never randomly spawned: shrove cancan The monster species that never randomly spawned: ore-colony lichen The monster species that never randomly spawned: spammer mummy The monster species that never randomly spawned: sleeper vortex The monster species that never randomly spawned: farter lich The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: all-common trapdoor spider The monster class that more likely to generate with musable stuff: mimic The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 21) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 21) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 13) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 73) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 8) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 4) Next attribute increase check would have come at turn 921 Strength training was 0 Dexterity training was 0 Wisdom training was 10 Constitution training was 21 You were sleep resistant You were paralyzed (-2) You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1067 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 596% b - force bolt 1 attack 16% 116% c - healing 1 healing 26% 96% d - magic missile 3 attack 90% 196% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Not Ready(8768) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (chain-aventailed helmet) * skullcap (organic helmet) * flack helmet (radiant helmet) * crystal helm (formula one helmet) * mining helm (tribal helmet) * field helm (rotating helmet) * helm of safeguard (anti-government helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (riding gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (pink sneakers) * boots of safeguard (heroine mocassins) Scrolls * scroll of extra healing (UNPLAYABLE BINDER ROLE) * scroll of greater mana restoration (AYY LMAO) scroll of enchant armor (ROMHACK MADE BY HITLER) scroll of remove curse (ONE RESULT IS MORE POWER) scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (DUVESSA SIFMUNA SAMANTHA) scroll of phase door (NO FAIL ATTACKING BY SUMMER) scroll of standard id (HP RECOVERY BY GRAUP) scroll of cure (KILOBAT GIGABAT TERABAT) Spellbooks spellbook of force bolt (scrawled) spellbook of enchant weapon (infinity plus one) spellbook of healing (colorful) spellbook of magic missile (fleecy-colored) Potions potion of extra healing (incandescent) potion of monster detection (yellow) potion of healing (jasmine) Rings ring of increase accuracy (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator...