Leeroy, lawful male bastard Ordinator ------- +.....| |..@.$+ +..@..| |.....| -.----- [Leeroy the Battler] St15 Dx8 Co6 In7 Wi3 Ch3 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} h - the uncursed +1 flail named Larissa's Repose {7} Armor i - an uncursed +0 orcish helm (being worn) {12} j - an uncursed +2 leather jacket (being worn) {12} Comestibles k - 5 uncursed candy bars {0} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (6:4) {0} Potions l - 2 uncursed potions of healing {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools m - an uncursed expensive camera (0:75) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 83% Armor drop chance was reduced to 96% Tool drop chance was reduced to 95% Food drop chance was reduced to 90% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: two-handed sword (turn 2) The following skill became untrainable if you tried to train it too early: techniques (turn 40) The following skill became untrainable after a while: chaos spells (turn 107252) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 18607) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 64932 Monster spawn increase reached its maximum at turn 219852 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1865517 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: wall monster (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: domestic cockatrice (freq bonus 16) The monster species that spawned more often: grave digger (freq bonus 6) The monster species that spawned more often: Ariane (freq bonus 18) The monster species that spawned more often: H-point (freq bonus 5) The monster species that spawned more often: high force patch (freq bonus 16) The monster species that spawned more often: wreaked prepubescence (freq bonus 8) The monster species that spawned more often: unconquerable deviator (freq bonus 24) The monster species that spawned more often: athena protector (freq bonus 8) The monster species that spawned more often: warty spore (freq bonus 18) The monster species that spawned more often: Lavae (freq bonus 2) The monster species that spawned more often: squall spirit (freq bonus 2) The monster species that spawned more often: giant red mouse (freq bonus 8) The monster species that spawned more often: turkish bandit (freq bonus 18) The monster species that spawned more often: jet unicorn (freq bonus 9) The monster species that spawned more often: hell cattle (freq bonus 18) The monster species that spawned more often: unthinkable universalization (freq bonus 15) The monster species that spawned more often: sticky warp fungus (freq bonus 60) The monster species that spawned more often: legion devil rayman (freq bonus 40) The monster species that spawned more often: creeping garnet gems (freq bonus 24) The monster species that spawned more often: petrified turret (freq bonus 30) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 3) The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: fencer The monster species that never randomly spawned: gun chick The monster species that never randomly spawned: rohirrim The monster species that never randomly spawned: massive bat The monster species that never randomly spawned: Diablo The monster species that never randomly spawned: glare spore The monster species that never randomly spawned: null spore The monster species that never randomly spawned: miswording typhoon The monster species that never randomly spawned: vising earthquake The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 11) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 19) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 20) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 78) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 15) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 10) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 14) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 5) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 18) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 9) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 1) Next attribute increase check would have come at turn 1249 Strength training was 0 Dexterity training was 0 Wisdom training was 7 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit stone (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (thinking helmet) * skullcap (viking helmet) * flack helmet (full helmet) * crystal helm (rotating helmet) * mining helm (masked helmet) * field helm (radio helmet) * helm of safeguard (plumed helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (vampiric gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (mud boots) * boots of safeguard (fin boots) Scrolls * scroll of extra healing (TELL EN MOVE WHAT HAVE) * scroll of greater mana restoration (GIMME A LITTLE SPANKING) scroll of healing (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of mana (FAHR TZU) scroll of phase door (MY SPUTA WILL FLOW DOWN) scroll of standard id (ELF CANT TO BE POISONING) scroll of cure (WINDING FIERCE TO ATTACK MESS ENEMY) Spellbooks spellbook of enchant weapon (redeemed) Potions potion of healing (blinding) Rings ring of increase accuracy (hardened) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.