Leeroy, lawful male asgardish Medium -------- |...... |......| |......|## ......@.,# --------,# #,# ##,# ,#,,# ,,,,# #,------ #,|....| #`...<.. #|.#..| ------ [Leeroy the Pure Boy] St5 Dx4 Co5 In13 Wi17 Ch21 MedAsgMalLaw Dlvl:1 $0 HP12(13) Pw33(33) AC9 Exp1 T24 Latest messages Use this technique? [yn] (n) There is a wall in the way! You hear a crunching sound. There is a wall in the way! (3x) There is a tree in the way! Unknown command 'M-C'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! (4x) You try to move the boulder, but in vain. There is a wall in the way! You displaced Rastafari. There is a wall in the way! You stop. Rastafari is in the way! There is a wall in the way! (7x) You hit the kobold zombie. (2x) The kobold zombie claws you! [-1 -> 12] You destroy the kobold zombie! Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 247 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 91% Armor drop chance was reduced to 80% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 53) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 240) The following skill became untrainable after a while: shuriken (turn 15650) The following skill couldn't be trained before a certain turn number is reached: dart (turn 44298) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56455 Monster spawn increase reached its maximum at turn 216730 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1808970 The monster class that cannot be genocided was dragon The monster class that was spawned more often: gremlin (freq bonus 8) The monster species that spawned more often: ratbot (freq bonus 54) The monster species that spawned more often: clicking force fungus (freq bonus 15) The monster species that spawned more often: kender (freq bonus 44) The monster species that spawned more often: hiding galltrit (freq bonus 33) The monster species that spawned more often: lurker golem (freq bonus 20) The monster species that spawned more often: ether cloud (freq bonus 28) The monster species that spawned more often: !{]i5xrH$B*l+xo]uZWlK=oV (freq bonus 30) The monster species that spawned more often: aureolin warp fungus (freq bonus 88) The monster species that spawned more often: abyss fiend (freq bonus 60) The monster species that spawned more often: tiny rascalling (freq bonus 20) The monster species that spawned more often: aggravated vortex (freq bonus 36) The monster species that spawned more often: small flying mimic (freq bonus 22) The monster species that spawned more often: yellow hulk (freq bonus 60) The monster species that spawned more often: sadistic asian girl (freq bonus 12) The monster species that spawned more often: frost charger (freq bonus 60) The monster species that spawned more often: armored larva (freq bonus 13) The monster species that spawned more often: ultramarine patch (freq bonus 30) The monster species that spawned more often: haircutting nonviolation (freq bonus 28) The monster species that spawned more often: jailor gamma (freq bonus 33) The monster species that spawned more often: inertia mold (freq bonus 40) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters that collect items (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster species that never randomly spawned: edgecutter vortex The monster species that never randomly spawned: stupid bully The monster species that never randomly spawned: Maite The monster species that never randomly spawned: nedian heraldry user The monster species that never randomly spawned: ultramarine mushroom The monster species that never randomly spawned: polyvinyl subatomic The monster species that never randomly spawned: porter slow fungus The monster species that never randomly spawned: wrinkled mushroom The monster species that never randomly spawned: nine of spades The monster species that never randomly spawned: charged bolt sentry The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 33) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 8) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 47) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 8) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 12) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 8) Next attribute increase check would have come at turn 940 Strength training was 2 Dexterity training was 3 Wisdom training was -1 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having magic resistance (0) You had 1472 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (395) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (green robe) Scrolls scroll of healing (WPROWADZIC BRAMY PIEKIELNE) scroll of mana (EYGOORTS TOGAAL JEZEHH) scroll of phase door (PHCHYAR PA CHA MILCHITHER) scroll of standard id (ROCKWORM LOCKWORM SOCKWORM) scroll of cure (BUILDIONS CAN INSTAKILL AT RANGE) * scroll of extra healing (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) * scroll of greater mana restoration (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) Spellbooks spellbook of healing (donkey-eared) Potions potion of water (clear) potion of speed (amber) Wands wand of psybeam (silicon) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (23 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Medium... Since you quit, the score list will not be checked.