Leeroy, lawful male segfaulting Ordinator --------- |.......| |.......+ ##########--------- |.......|####,##--.---------#,,,,,,,,,-.......| |@.......,,,,,,,...........|.,########|.......| --|---.--####,,,|...........,## |..>....| ........$..|## ........| ------------####,,####|.......| ,,,,,,,,,,,,,,,,,,,,,,........| ,,,,###########,######-------|-## ##,,,,,,,,,,# #,,,# #---------,### ###,# |.......|,,,# #,# |.<.....|##,, ---.---.------- |.......|##,# |.............| |.......-,,,# |.............| ---------#### |.............| --------------- [Leeroy the Battler] St18/01 Dx4 Co10 In6 Wi7 Ch6 OrdSegMalLaw Dlvl:1 $4 HP12(12) Pw2(11) AC11 Exp1 T143 Latest messages There is nothing here to pick up. You cannot diagonally move through a door! There is a wall in the way! (8x) You see here 4 gold pieces {0}. 4 gold pieces. You cannot diagonally move through a door! There is a wall in the way! The door resists! The door opens. There is a wall in the way! (9x) # Do you want to use your spit attack? [yn] (n) In what direction? [hykulnjb><] A segfault venom almost hits the ceiling, then falls back on top of your head. Splash! There is a wall in the way! (9x) The door opens. Really quit [yes/no]? # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: peacevision You could not have this property intrinsically: sickopathy Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 194 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 15% Wand drop chance was reduced to 77% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 81% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: chaos spells (turn 12) The following skill became untrainable if you tried to train it too early: occult spells (turn 99) The following skill became untrainable after a while: whip (turn 26060) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 30005) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34209 Monster spawn increase reached its maximum at turn 150710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3300864 The monster class that cannot be genocided was major demon The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: nether eye (freq bonus 12) The monster species that spawned more often: Sealtiel (freq bonus 18) The monster species that spawned more often: golden naga hatchling (freq bonus 10) The monster species that spawned more often: slime ghost (freq bonus 24) The monster species that spawned more often: mini jabberwock (freq bonus 12) The monster species that spawned more often: skilled laser (freq bonus 30) The monster species that spawned more often: Trololololol (freq bonus 24) The monster species that spawned more often: gazer nupperibo (freq bonus 12) The monster species that spawned more often: crush beast (freq bonus 12) The monster species that spawned more often: galling inoperable (freq bonus 12) The monster species that spawned more often: natto (freq bonus 12) The monster species that spawned more often: rainbow dragon (freq bonus 15) The monster species that spawned more often: vampiric mist (freq bonus 10) The monster species that spawned more often: servant of Glaaki (freq bonus 6) The monster species that spawned more often: muncher (freq bonus 6) The monster species that spawned more often: ring mimic (freq bonus 24) The monster species that spawned more often: tenterhook confidante ensconce circuiteer (freq bonus 16) The monster species that spawned more often: silver colony (freq bonus 20) The monster species that spawned more often: counterbalancing trademarking (freq bonus 8) The monster species that spawned more often: living tornado (freq bonus 10) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 8) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster species that never randomly spawned: swimming consume The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: orc warrior The monster species that never randomly spawned: tiro equalize The monster species that never randomly spawned: Officer Julia The monster species that never randomly spawned: Sue Lyn's plateau boot The monster species that never randomly spawned: snarlier eructing reecho flump stepping The monster species that never randomly spawned: thematic astral elemental The monster species that never randomly spawned: loonite The monster species that never randomly spawned: survive ridgepole manilla groomer The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 12) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 4) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 15) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 14) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 2) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 7) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Next attribute increase check would have come at turn 2019 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 9 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1356 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (316) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (inkcoat helmet) * skullcap (hydra helmet) * flack helmet (long-hair helmet) * crystal helm (plumed helmet) * mining helm (space helmet) * field helm (dim colored helmet) * helm of safeguard (visored helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (grey-shaded gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (profiled boots) * boots of safeguard (hot boots) Scrolls scroll of healing (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of mana (SWEET FEET) scroll of phase door (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of standard id (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of cure (KASTOR THAB THAB) * scroll of extra healing (YOU DO NOT GO PAST AT ME) * scroll of greater mana restoration (THE AI IS OUTWITTING THE HUMANS) Spellbooks spellbook of enchant weapon (generous) Potions potion of invisibility (nettle) Rings ring of increase accuracy (brittle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...