Leeroy, lawful male incantifier Paladin ------ ....# `... | ` ``.d` | ...:.....@...| -------------- [Leeroy the Fighter of Law] St4 Dx11 Co15 In6 Wi6 Ch16 PalIncMalLaw Dlvl:1 $0 HP22(22) Pw20(20) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male incantifier Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Pick an object. @ a human or elf or you (incantifier paladin called Leeroy) Accessing Pokedex entry for incantifier... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, metallivorous, lithivorous, poisonous. Is the same race as you. Can be seen with infravision. Origin: DNetHack. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of healing (0:2) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 70% Potion drop chance was reduced to 83% Tool drop chance was reduced to 85% Food drop chance was reduced to 94% Monster death drops spawned with only 93% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: body spells (turn 25) The following skill became untrainable if you tried to train it too early: high heels (turn 352) The following skill became untrainable after a while: quarterstaff (turn 26639) The following skill couldn't be trained before a certain turn number is reached: whip (turn 45934) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29688 Monster spawn increase reached its maximum at turn 84570 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 369410 The monster class that cannot be genocided was dragon The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: pakistani eroticizing (freq bonus 7) The monster species that spawned more often: real spore (freq bonus 16) The monster species that spawned more often: adamance discover (freq bonus 8) The monster species that spawned more often: chaos rat (freq bonus 40) The monster species that spawned more often: rainbow warp fungus (freq bonus 14) The monster species that spawned more often: survey recreation travel (freq bonus 48) The monster species that spawned more often: sane fungus (freq bonus 32) The monster species that spawned more often: titan (freq bonus 36) The monster species that spawned more often: croc-man (freq bonus 30) The monster species that spawned more often: orange force patch (freq bonus 11) The monster species that spawned more often: scud myasthenic (freq bonus 96) The monster species that spawned more often: Aobe (freq bonus 18) The monster species that spawned more often: discountenance gorgon (freq bonus 21) The monster species that spawned more often: magic eye (freq bonus 14) The monster species that spawned more often: sudden appearer (freq bonus 8) The monster species that spawned more often: elemental portal (freq bonus 20) The monster species that spawned more often: chod sephirah (freq bonus 28) The monster species that spawned more often: arctic abyss (freq bonus 22) The monster species that spawned more often: stegocentipede (freq bonus 9) The monster species that spawned more often: colorless mold (freq bonus 40) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster species that never randomly spawned: Sebastian The monster species that never randomly spawned: glassiest armada fried The monster species that never randomly spawned: negative shade The monster species that never randomly spawned: normal turret The monster species that never randomly spawned: gloam The monster species that never randomly spawned: topaz mushroom The monster species that never randomly spawned: antifascist drover The monster species that never randomly spawned: evil priest The monster species that never randomly spawned: rock giant The monster species that never randomly spawned: giraffe The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 15) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 3) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 6) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 4) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 15) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 9) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 2) Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having speed (0) Your chance to block was 27% You leeched mana You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 5% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (musical helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (IHTFP) scroll of mana (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of cure (ONE BELONGS BELONGED) * scroll of extra healing (FALLOUT 4 IS DUMBED DOWN) * scroll of greater mana restoration (AMAZING AFRO HEAD RUSH ATTACK) Spellbooks spellbook of healing (inert) Rings ring of warning (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 flower girls (1 created) 0 newts (1 created) 0 twens (1 created) 0 baby cave lizards (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 22 hit points when you escaped. Since you escaped early, the score list will not be checked.