Leeroy, lawful male elven Elph ---------- |........| |........+ |........| |........+ |....@d..| #........| ---#-.---- # . |. |. |. --- [Leeroy the Edhel] St15 Dx12 Co12 In7 Wi7 Ch5 ElpElfMalLaw Dlvl:1 $0 HP19(19) Pw16(16) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male elven Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (4x) You are Leeroy, a lawful male elven Elph. HP: 19 (max 19) Pw 16 (max 16) AC 5 Current status effects: . (2x) Beware, there will be no return! Still climb? [yn] (n) What do you want to eat? [f or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: teleport control You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 65% Wand drop chance was reduced to 64% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 84% Tool drop chance was reduced to 84% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 24% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: quarterstaff (turn 20) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1476) The following skill became untrainable after a while: polearms (turn 67598) The following skill couldn't be trained before a certain turn number is reached: club (turn 39001) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96275 Monster spawn increase reached its maximum at turn 185367 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1139712 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: trove (freq bonus 8) The monster species that spawned more often: harrowbark wandle (freq bonus 36) The monster species that spawned more often: pole duck (freq bonus 9) The monster species that spawned more often: peacock (freq bonus 20) The monster species that spawned more often: automatic turret (freq bonus 40) The monster species that spawned more often: camperstriker (freq bonus 84) The monster species that spawned more often: mamono (freq bonus 36) The monster species that spawned more often: restoring hanger hosteling (freq bonus 24) The monster species that spawned more often: gaffing argumentive (freq bonus 9) The monster species that spawned more often: migmatite horror (freq bonus 156) The monster species that spawned more often: shadow gazer (freq bonus 27) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 20) The monster species that spawned more often: banditry glamorized (freq bonus 30) The monster species that spawned more often: nightly mushroom (freq bonus 24) The monster species that spawned more often: defoliator recreation (freq bonus 36) The monster species that spawned more often: baby evil dragon (freq bonus 20) The monster species that spawned more often: security bot (freq bonus 12) The monster species that spawned more often: RNG sphere (freq bonus 33) The monster species that spawned more often: curse vortex (freq bonus 60) The monster species that spawned more often: oblivion wight (freq bonus 10) The monster species that spawned more often: swarm centipede (freq bonus 12) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster species that never randomly spawned: calculator inefficiently The monster species that never randomly spawned: ebony warp patch The monster species that never randomly spawned: pricolic The monster species that never randomly spawned: punny nudely The monster species that never randomly spawned: ergot clambake The monster species that never randomly spawned: distention accused The monster species that never randomly spawned: camouflaged watcher The monster species that never randomly spawned: daat sephirah The monster species that never randomly spawned: Revier The monster species that never randomly spawned: forbidden lich The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 13) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 13) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 13) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 4) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 13) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 9) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 14) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 93) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 10) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having glib combat (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (241) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (thick-soled boots) Scrolls scroll of healing (IL NEMICO E STATO VENDUTO) scroll of mana (FORC RISE WHEN KEY IS HIT) scroll of phase door (HARPON KNOUPHI BRINTANTEN) scroll of standard id (FAHR TZU) scroll of cure (PLUS 100 MAGIC MARKER) * scroll of extra healing (USER DEATH IMMINENT) * scroll of greater mana restoration (MODD ARCHWILIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.