Leeroy, lawful male bastard Paladin ------------.---- +...............+ |...............| |...............| +........@d...... ----------------- [Leeroy the Fighter of Law] St4 Dx6 Co12 In14 Wi8 Ch6 PalBasMalLaw Dlvl:1 $0 HP20(20) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: fear factor You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 63 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 88% Food drop chance was reduced to 96% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: spear (turn 6) The following skill became untrainable if you tried to train it too early: body armor (turn 242) The following skill became untrainable after a while: riding (turn 15542) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 51565) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47100 Monster spawn increase reached its maximum at turn 130363 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1557064 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: steel horror (freq bonus 20) The monster species that spawned more often: jade monk (freq bonus 10) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 18) The monster species that spawned more often: heisenbug (freq bonus 18) The monster species that spawned more often: abbot seaside (freq bonus 12) The monster species that spawned more often: light hound (freq bonus 18) The monster species that spawned more often: spatteringly unfrocked learning (freq bonus 24) The monster species that spawned more often: Xine, the Mountain King (freq bonus 48) The monster species that spawned more often: water force fungus (freq bonus 12) The monster species that spawned more often: lygrog (freq bonus 27) The monster species that spawned more often: hairy fungus (freq bonus 5) The monster species that spawned more often: anoint outdodge (freq bonus 14) The monster species that spawned more often: scarlet force fungus (freq bonus 36) The monster species that spawned more often: mitigator upturn (freq bonus 8) The monster species that spawned more often: umbra mushroom (freq bonus 8) The monster species that spawned more often: diamond dragon (freq bonus 36) The monster species that spawned more often: nausea fungus (freq bonus 15) The monster species that spawned more often: frozen obsid (freq bonus 36) The monster species that spawned more often: punker inauspiciously (freq bonus 12) The monster species that spawned more often: thorn growth (freq bonus 8) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster species that never randomly spawned: real spore The monster species that never randomly spawned: shotgun terror The monster species that never randomly spawned: fire vortex The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: mirkwood wolf The monster species that never randomly spawned: nether vampire The monster species that never randomly spawned: steaded elocution The monster species that never randomly spawned: brown yeek The monster species that never randomly spawned: waggery rebilled irritably vegetate The monster species that never randomly spawned: hole force fungus The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 8) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 28) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 30) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 37) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 5) Next attribute increase check would have come at turn 942 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having an increased fear factor (0) Your chance to block was 25% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - fire golem 6 occult 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (nature boots) * elven cloak (faded pall) cloak of displacement (white cloak) Scrolls * scroll of extra healing (BANANANANANA) * scroll of greater mana restoration (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.