Leeroy, lawful male automatic Mahou Shoujo --------- |.@...... ,,# |.......| # |.......| |.......- --------- , # [Leeroy the Schoolkid] St16 Dx6 Co11 In9 Wi18 Ch17 MahClkMalLaw Dlvl:1 $0 HP21(21) Pw7(7) AC2 Exp1 T19 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't have enough energy to cast that spell. The required amount was 10. You kill the crawling worm mass! The door resists! (2x) The door opens. You cannot diagonally move through a door! (5x) You stop. Marija is in the way! There is a wall in the way! (4x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: the Force You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 88% Armor drop chance was reduced to 75% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: short sword (turn 78) The following skill became untrainable if you tried to train it too early: attack spells (turn 3071) The following skill became untrainable after a while: pick-axe (turn 13649) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 27917) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79103 Monster spawn increase reached its maximum at turn 393503 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 927297 The monster class that cannot be genocided was kobold The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: scientist (freq bonus 3) The monster species that spawned more often: ultra statue (freq bonus 12) The monster species that spawned more often: iceblock troll (freq bonus 30) The monster species that spawned more often: fiery effulgence (freq bonus 8) The monster species that spawned more often: shoplifted lateraled (freq bonus 6) The monster species that spawned more often: Pustulence (freq bonus 30) The monster species that spawned more often: enforcer (freq bonus 24) The monster species that spawned more often: antisocial woman (freq bonus 8) The monster species that spawned more often: vampire thirster (freq bonus 8) The monster species that spawned more often: passchuck (freq bonus 9) The monster species that spawned more often: falling growth (freq bonus 18) The monster species that spawned more often: augmentation porose (freq bonus 4) The monster species that spawned more often: Barney the Dinosaur (freq bonus 14) The monster species that spawned more often: unbecoming eonian (freq bonus 36) The monster species that spawned more often: noblemen sacrum (freq bonus 12) The monster species that spawned more often: leased yachting (freq bonus 12) The monster species that spawned more often: banked billet (freq bonus 6) The monster species that spawned more often: undead force fungus (freq bonus 8) The monster species that spawned more often: zombie bee (freq bonus 8) The monster species that spawned more often: gazer identohorror (freq bonus 5) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 5) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster species that never randomly spawned: big potion trove The monster species that never randomly spawned: weeping willow The monster species that never randomly spawned: draugr zombie The monster species that never randomly spawned: hidden tracker The monster species that never randomly spawned: Elisabeth The monster species that never randomly spawned: insecteon The monster species that never randomly spawned: Glareth The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: fisher deprogrammer overspreading The monster species that never randomly spawned: hell idiot The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 6) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 39) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 26) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 9) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 2) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 4) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 92) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 8) Next attribute increase check would have come at turn 640 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were poison resistant You were immune to sickness You were magic-protected You were petrification resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from using the force like a real jedi (0) You had 1470 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 68% 300% b - create monster 4 attack 90% 400% c - sleep 2 enchant 66% 200% Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Scrolls scroll of healing (MAND PENDING MAGIC SPELL) scroll of mana (ZAL BALAMAON EIEOY) scroll of phase door (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of standard id (KICKINTHENUTS) scroll of cure (AKARNACHTHAS) * scroll of extra healing (SOO BAWLZ) * scroll of greater mana restoration (ELF IS FESTIVE FOR SPECIAL DAY) Spellbooks spellbook of cure confusion (retarded) spellbook of create monster (twisting) spellbook of sleep (chaotic) Potions potion of oil (emerald) Wands wand of striking (shapeless) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (21 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 28 points,