Leeroy, lawful male asgardish Rogue -f- #@| .$.| |.#.| | q| [Leeroy the Footpad] St18/01 Dx17 Co14 In7 Wi7 Ch10 RogAsgMalLaw Dlvl:1 $1686 HP19(19) Pw7(7) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (3x) Beware, there will be no return! Still climb? [yn] (n) (2x) Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - 13 uncursed +0 daggers (alternate weapon; not wielded) {52} c - 27 uncursed +0 darts (in quiver) {0} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {0} g - 4 blessed scrolls of teleportation {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Potions e - an uncursed potion of sickness {0} Tools h - an uncursed lock pick {0} i - an uncursed oilskin sack {5} j - an uncursed blindfold {0} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 131 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 92% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 26) The following skill became untrainable if you tried to train it too early: techniques (turn 170) The following skill became untrainable after a while: elemental spells (turn 36415) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 36883) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42318 Monster spawn increase reached its maximum at turn 184580 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5534243 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: dragon (freq bonus 5) The monster species that spawned more often: clock force patch (freq bonus 52) The monster species that spawned more often: ensile hardtop spinoff (freq bonus 48) The monster species that spawned more often: pion pandemonium (freq bonus 14) The monster species that spawned more often: tectonic walled (freq bonus 10) The monster species that spawned more often: invisible warp fungus (freq bonus 9) The monster species that spawned more often: Marenka (freq bonus 22) The monster species that spawned more often: black centipede (freq bonus 72) The monster species that spawned more often: nexus turret (freq bonus 14) The monster species that spawned more often: deregulating mercilessly (freq bonus 42) The monster species that spawned more often: ochre jelly (freq bonus 84) The monster species that spawned more often: dingo puppy (freq bonus 48) The monster species that spawned more often: fazor rubber (freq bonus 56) The monster species that spawned more often: doppelganger (freq bonus 6) The monster species that spawned more often: petty mind flayer (freq bonus 6) The monster species that spawned more often: silver beetle (freq bonus 30) The monster species that spawned more often: mutated battle bunny (freq bonus 72) The monster species that spawned more often: dancing queen (freq bonus 16) The monster species that spawned more often: real aquatic hound (freq bonus 24) The monster species that spawned more often: magnetic growth (freq bonus 84) The monster species that spawned more often: hellbat (freq bonus 12) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 18) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 8) The monster species that never randomly spawned: apprentice shaman The monster species that never randomly spawned: hunting terror The monster species that never randomly spawned: unmaker The monster species that never randomly spawned: iceblock grue The monster species that never randomly spawned: fiery lady The monster species that never randomly spawned: clan outern The monster species that never randomly spawned: Mare The monster species that never randomly spawned: inka torturemaster The monster species that never randomly spawned: wooden fungus The monster species that never randomly spawned: speed trove The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 4) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 67) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 7) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 8) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 4) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 85) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 2) Next attribute increase check would have come at turn 966 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of teleportation (I AM THE BEST) scroll of healing (MEAD NI NAJAP) scroll of mana (EMPLY MENTAL TO SWITCH STATUS) scroll of phase door (SUDDENLY THE DUNGEON COLLAPSES) scroll of standard id (X 14 39 ZS) scroll of cure (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) * scroll of extra healing (OYII) * scroll of greater mana restoration (ABDA) Potions potion of sickness (gooey) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.