Leeroy, chaotic male addicted Flame Mage --------- |.......| |.......| |.d.....| |.@.....| ------- - [Leeroy the Spark] St25 Dx25 Co25 In25 Wi25 Ch25 FlaAddMalCha Dlvl:1 $0 HP17(17) Pw14(18) AC-4 Exp1 T3 Cnf Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! There is a staircase up here. You see here 5 gold pieces {0}. The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! In what direction? [hykulnjb><] Never mind. You are Leeroy, a chaotic male addicted Flame Mage. HP: 17 (max 17) Pw 18 (max 18) AC -4 Current status effects: confusion, . You try to cast a spell in confusion. You fail to cast the spell correctly. What do you want to use or apply? [fk or ?*] Never mind. You don't have enough energy to cast that spell. The required amount was 32. You try to cast a spell in confusion. You fail to cast the spell correctly. What do you want to wield? [- a or ?*] You don't have that object. What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: jumping Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 40% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 44% Implant drop chance was reduced to 86% Potion drop chance was reduced to 51% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 99% Food drop chance was reduced to 98% Monster death drops spawned with only 92% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: polymorphing (turn 20) The following skill became untrainable if you tried to train it too early: protection spells (turn 80) The following skill became untrainable after a while: chaos spells (turn 26724) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 57731) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73174 Monster spawn increase reached its maximum at turn 118224 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3038100 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: vampire (freq bonus 8) The monster species that spawned more often: wererat (freq bonus 10) The monster species that spawned more often: demon steed (freq bonus 27) The monster species that spawned more often: bloody lawyer (freq bonus 24) The monster species that spawned more often: dehumidifying bike (freq bonus 20) The monster species that spawned more often: dissolved undead potato (freq bonus 44) The monster species that spawned more often: kagero cuttie (freq bonus 18) The monster species that spawned more often: mist man (freq bonus 40) The monster species that spawned more often: vampiric mold (freq bonus 44) The monster species that spawned more often: bright light (freq bonus 36) The monster species that spawned more often: chill (freq bonus 33) The monster species that spawned more often: undead poison mage (freq bonus 72) The monster species that spawned more often: deceptive orc (freq bonus 54) The monster species that spawned more often: nine of spades (freq bonus 72) The monster species that spawned more often: kill orc (freq bonus 33) The monster species that spawned more often: volt spore (freq bonus 96) The monster species that spawned more often: zombified dwarf (freq bonus 12) The monster species that spawned more often: Janina (freq bonus 26) The monster species that spawned more often: water spore (freq bonus 66) The monster species that spawned more often: "l++n|JZxpyCZJslTooxK5x{f (freq bonus 30) The monster species that spawned more often: kickboxing lady (freq bonus 39) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster species that never randomly spawned: The Walking Daikon The monster species that never randomly spawned: electro lich The monster species that never randomly spawned: luminescent patch The monster species that never randomly spawned: large cat The monster species that never randomly spawned: Lamashtu The monster species that never randomly spawned: rhaumbusun The monster species that never randomly spawned: kakuna The monster species that never randomly spawned: kamikaze yeek The monster species that never randomly spawned: Janine's sneaker The monster species that never randomly spawned: sue stalk The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 4) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 14) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 5) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 18) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 2) Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having regeneration (0) You had 1483 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (478) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of healing (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of mana (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (FOO BAR) * scroll of extra healing (THERE IS NO SPOON) * scroll of greater mana restoration (C00000000000000000000000000005) Spellbooks spellbook of flame sphere (iranian) spellbook of fireball (insulated) spellbook of detect monsters (psychedelic) Potions potion of speed (carcinogenic) Rings ring of special effects (engagement) Wands wand of fire (golden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.