Leeroy, lawful male asgardish Paladin -------- |.##...| |.@....| |$.....| 8 |.d....| |......| |......| ------|- ##,,,# # `,,### ,, ,,# -.--.-- +.<...| |.....| |.....| ------- [Leeroy the Fighter of Law] St6 Dx4 Co17 In7 Wi10 Ch12 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw22(23) AC-1 Exp1 T25 Latest messages A lit field surrounds you! There is a wall in the way! This door is locked. (10x) In what direction? [hykulnjb><] As you kick the door, it crashes open! # (2x) You displaced your little dog. There is a wall in the way! You try to move the boulder, but in vain. There is a wall in the way! (3x) The door resists! (3x) The door opens. You see here 11 gold pieces {0}. There is a wall in the way! You displaced your little dog. There is a wall in the way! (2x) You see here 11 gold pieces {0}. There is a wall in the way! (3x) There is a tree in the way! (8x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 78% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 82% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: polearms (turn 6) The following skill became untrainable if you tried to train it too early: techniques (turn 64) The following skill became untrainable after a while: chaos spells (turn 79241) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 45786) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23605 Monster spawn increase reached its maximum at turn 177715 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6588705 The monster class that cannot be genocided was ghost The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: manly cantilevered (freq bonus 72) The monster species that spawned more often: spider monkey (freq bonus 9) The monster species that spawned more often: pit lich (freq bonus 21) The monster species that spawned more often: killer food ration (freq bonus 6) The monster species that spawned more often: dreadlord (freq bonus 8) The monster species that spawned more often: bright blue force patch (freq bonus 36) The monster species that spawned more often: lavender force patch (freq bonus 7) The monster species that spawned more often: winged kobold (freq bonus 48) The monster species that spawned more often: ass (freq bonus 24) The monster species that spawned more often: exasperate plurality (freq bonus 8) The monster species that spawned more often: japanese wolf (freq bonus 6) The monster species that spawned more often: forbidden arts centaur (freq bonus 8) The monster species that spawned more often: phoenix unpronounceable (freq bonus 14) The monster species that spawned more often: quantum statistical mechanic (freq bonus 8) The monster species that spawned more often: nomi (freq bonus 5) The monster species that spawned more often: polka-dotted eye (freq bonus 18) The monster species that spawned more often: Baendre (freq bonus 8) The monster species that spawned more often: greater mimic (freq bonus 48) The monster species that spawned more often: undead stalk (freq bonus 18) The monster species that spawned more often: werecentaur (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster species that never randomly spawned: identified emplane The monster species that never randomly spawned: sticky warp patch The monster species that never randomly spawned: wooden spore The monster species that never randomly spawned: warhorse The monster species that never randomly spawned: seven of spades The monster species that never randomly spawned: edderkop The monster species that never randomly spawned: spike warp fungus The monster species that never randomly spawned: forgetful gremlin The monster species that never randomly spawned: Pos Recursive The monster species that never randomly spawned: topaz fungus The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 17) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 756) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 18) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 26) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 2) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 11) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 8) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 76) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Next attribute increase check would have come at turn 212 Strength training was 3 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1467 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (571) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wide conical hat) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (SNU QQQ) scroll of mana (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of phase door (MAKE SLEX GREAT AGAIN) scroll of standard id (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of cure (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) * scroll of extra healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) * scroll of greater mana restoration (ELF FELLOW PROTECTION LIMITATION STUNT USE) Spellbooks spellbook of light (fadeless) Rings ring of warning (constricting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (21 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Since you quit, the score list will not be checked.