Leeroy, lawful male bastard Ordinator --------- |........ |..F.@..| |....@..| -+------- [Leeroy the Battler] St18/01 Dx8 Co5 In5 Wi5 Ch5 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC-10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # What do you want to read? [fgn-s or ?*] As you read the scroll, it disappears. This is a standard identify scroll. h - an uncursed +1 helm of steel (being worn) {20}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} l - an uncursed +1 steel whip (alternate weapon; not wielded) {8} Armor h - an uncursed +1 helm of steel (being worn) {20} i - the blessed +1 pair of gauntlets of steel named Crushing Grip (being worn) {4} j - an uncursed +1 steel shield (being worn) {120} k - an uncursed +1 pair of kicking boots (being worn) {8} Comestibles m - 5 uncursed tripe rations {0} Scrolls n - 4 uncursed scrolls of healing {0} o - an uncursed burnt scroll of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - an uncursed scroll of standard id {0} s - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (1:2) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 141 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 66% Ring drop chance was reduced to 68% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 88% Armor drop chance was reduced to 63% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: riding (turn 14) The following skill became untrainable if you tried to train it too early: missile weapons (turn 182) The following skill became untrainable after a while: elemental spells (turn 8791) The following skill couldn't be trained before a certain turn number is reached: club (turn 35733) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56318 Monster spawn increase reached its maximum at turn 119583 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 6334904 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: catfish (freq bonus 12) The monster species that spawned more often: gun chick (freq bonus 15) The monster species that spawned more often: electrode (freq bonus 4) The monster species that spawned more often: excruciating roquefort (freq bonus 18) The monster species that spawned more often: statesmanship expertise (freq bonus 18) The monster species that spawned more often: baby emerald dragon (freq bonus 36) The monster species that spawned more often: koschoneh sephirah (freq bonus 14) The monster species that spawned more often: conscious force fungus (freq bonus 8) The monster species that spawned more often: Buer (freq bonus 48) The monster species that spawned more often: poison devil (freq bonus 5) The monster species that spawned more often: soft force patch (freq bonus 20) The monster species that spawned more often: sixteen-headed hydra (freq bonus 24) The monster species that spawned more often: mail worm (freq bonus 21) The monster species that spawned more often: lime killer tomato (freq bonus 10) The monster species that spawned more often: sludge force patch (freq bonus 10) The monster species that spawned more often: black unicorn (freq bonus 18) The monster species that spawned more often: Danielle (freq bonus 10) The monster species that spawned more often: antecede polling reinvestigated (freq bonus 12) The monster species that spawned more often: undead wizard (freq bonus 18) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 9) The monster trait that was more common: monsters which petrify others on touch (freq bonus 3) The monster trait that was more common: monsters that make parrot sounds (freq bonus 8) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 3) The monster species that never randomly spawned: blink dog The monster species that never randomly spawned: blood clan The monster species that never randomly spawned: giant ship rat The monster species that never randomly spawned: dread The monster species that never randomly spawned: narrog The monster species that never randomly spawned: night sparrow The monster species that never randomly spawned: David The monster species that never randomly spawned: belcher scuttler poison dehorned The monster species that never randomly spawned: saberfish The monster species that never randomly spawned: sand barrier The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 15) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 45) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 77) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 10) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 3) Next attribute increase check would have come at turn 989 Strength training was 0 Dexterity training was 0 Wisdom training was 7 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having fear resistance (0) Your chance to block was 32% You saw invisible You had infravision You had 1499 points of nutrition remaining You were a werejackal Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (216) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (spinning helmet) * skullcap (anachrononononaut helmet) * flack helmet (netradiation helmet) * crystal helm (cone-shaped helmet) * mining helm (padded helmet) * field helm (filtered helmet) * helm of safeguard (weeping helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (graffiti gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (steel boots) * boots of safeguard (arcane boots) helm of steel (wide conical hat) gauntlets of steel (racer gloves) kicking boots (radiant heels) Scrolls * scroll of extra healing (IAZNAB) * scroll of greater mana restoration (PLUS 100 MAGIC MARKER) scroll of standard id (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of healing (CROWDED OF BODY IN FLUFFY WATAGE) scroll of mana (BITHOURARA ASOUEMARA) scroll of phase door (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of cure (VENZAR BORGAVVE) Spellbooks spellbook of enchant weapon (gambling) Rings ring of increase accuracy (secretion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 44 points, Since you escaped early, the score list will not be checked.