Leeroy, lawful male asgardish Fencer ----------- |......$..| | |q@.......| |..... -@q.......| | |.........| |.........| ----------- [Leeroy the Alcor] St10 Dx9 Co10 In9 Wi9 Ch7 FenAsgMalLaw Dlvl:1 $0 HP16(16) Pw19(19) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Pick an object. @ a human or elf (tame ordinator called Andragil the battler) (base level 10) (female) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish fencer called Leeroy) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 217 Book drop chance was reduced to 96% Scroll drop chance was reduced to 68% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 84% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 80% Tool drop chance was reduced to 77% Food drop chance was reduced to 97% Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: techniques (turn 91) The following skill became untrainable if you tried to train it too early: techniques (turn 280) The following skill became untrainable after a while: axe (turn 27773) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 43451) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27020 Monster spawn increase reached its maximum at turn 119448 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 319428 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster species that spawned more often: Sina (freq bonus 16) The monster species that spawned more often: Ryoko the Space Pirate (freq bonus 16) The monster species that spawned more often: quantum piercer (freq bonus 16) The monster species that spawned more often: stag beetle (freq bonus 10) The monster species that spawned more often: leprosy drunkest (freq bonus 5) The monster species that spawned more often: tushing decrease (freq bonus 96) The monster species that spawned more often: iron man (freq bonus 10) The monster species that spawned more often: dream mushroom (freq bonus 21) The monster species that spawned more often: entitied asshole (freq bonus 40) The monster species that spawned more often: sledged somalia (freq bonus 15) The monster species that spawned more often: energy colony (freq bonus 28) The monster species that spawned more often: thick prostitute (freq bonus 30) The monster species that spawned more often: grilled igloo (freq bonus 32) The monster species that spawned more often: medium generator (freq bonus 60) The monster species that spawned more often: werekangaroo (freq bonus 84) The monster species that spawned more often: deceiving patch (freq bonus 10) The monster species that spawned more often: journeyman lichen (freq bonus 5) The monster species that spawned more often: drey elf (freq bonus 21) The monster species that spawned more often: defeated nacred unsubmissive propagating scruffier pilothouse (freq bonus 16) The monster species that spawned more often: skullduggery dipt (freq bonus 30) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 6) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 3) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 27) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster species that never randomly spawned: irresistible mushroom The monster species that never randomly spawned: ultra nothing The monster species that never randomly spawned: racer champion The monster species that never randomly spawned: magnetic warp fungus The monster species that never randomly spawned: frost wall The monster species that never randomly spawned: large cockroach The monster species that never randomly spawned: yellow ooze The monster species that never randomly spawned: pleasing warp fungus The monster species that never randomly spawned: swordfish The monster species that never randomly spawned: time turret The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 17) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 5) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 19) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 46) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 11) Next attribute increase check would have come at turn 185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (340) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (mechanical helmet) * skullcap (middle-earth helmet) * flack helmet (padded helmet) * crystal helm (tribal helmet) * mining helm (bug-tracking helmet) * field helm (steel helmet) * helm of safeguard (meso helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (mirrored gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (rainbow boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (TELL EN MOVE WHAT HAVE) scroll of mana (IMMORTAL DUNGEON) scroll of phase door (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of standard id (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of cure (NO SPACE) * scroll of extra healing (JUMP OFF A BRIDGE) * scroll of greater mana restoration (THE ELDER PRIEST IS PRIMORDIAL) Rings ring of increase accuracy (pretty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.