Leeroy, lawful male asgardish Paladin ---------- .........| |......f.. |.......@| |......... ---------- [Leeroy the Fighter of Law] St7 Dx11 Co17 In10 Wi16 Ch13 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw24(24) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # You can't go down here. (4x) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: free action You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 221 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 62% chance Ring drop chance was reduced to 87% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 78% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: divination spells (turn 12) The following skill became untrainable if you tried to train it too early: devices (turn 675) The following skill became untrainable after a while: occult spells (turn 41858) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 30483) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58179 Monster spawn increase reached its maximum at turn 186035 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1477154 The monster class that cannot be genocided was ghost The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: rifleman (freq bonus 12) The monster species that spawned more often: Nils (freq bonus 36) The monster species that spawned more often: vaginal signal (freq bonus 28) The monster species that spawned more often: great karmic wyrm (freq bonus 18) The monster species that spawned more often: brain golem (freq bonus 24) The monster species that spawned more often: elemental (freq bonus 18) The monster species that spawned more often: boil-covered wretch (freq bonus 24) The monster species that spawned more often: advertize globetrotter (freq bonus 8) The monster species that spawned more often: edger dunderpate flagstaff (freq bonus 30) The monster species that spawned more often: Eclipse (freq bonus 20) The monster species that spawned more often: steam zombie (freq bonus 10) The monster species that spawned more often: hyposensitized secluded (freq bonus 39) The monster species that spawned more often: 2'7"'-S<2A (freq bonus 54) The monster species that spawned more often: yukionna (freq bonus 24) The monster species that spawned more often: dyspeptically swayer (freq bonus 20) The monster species that spawned more often: thick disenchanter (freq bonus 6) The monster species that spawned more often: guttersnipe integrating (freq bonus 15) The monster species that spawned more often: airliner maltese (freq bonus 15) The monster species that spawned more often: siena mold (freq bonus 10) The monster species that spawned more often: decayed colony (freq bonus 12) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 6) The monster trait that was more common: unknown (freq bonus 6) The monster species that never randomly spawned: Watcher in the Water The monster species that never randomly spawned: platinum stalk The monster species that never randomly spawned: vampire bunny The monster species that never randomly spawned: semi-novice ranger The monster species that never randomly spawned: stewed devilfish The monster species that never randomly spawned: Aballino The monster species that never randomly spawned: wiggled osteotome The monster species that never randomly spawned: toxic warp patch The monster species that never randomly spawned: garo nymph The monster species that never randomly spawned: hoodwink sagamore telexing specimen millimetric The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 8) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 22) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 24) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 8) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 17) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 7) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 11) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 11) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 15) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 89) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this trap was always invisible: secret attack trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 2) Next attribute increase check would have come at turn 887 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having free action (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (254) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (SCHELLENOE KONTENOE) scroll of mana (MORAL RISE WHEN BURN) scroll of phase door (WELCOME TO THE ASTRAL PLANE) scroll of standard id (AAIO) scroll of cure (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) * scroll of extra healing (DARTS DIVINATIONS TRAPSANDDOORS) * scroll of greater mana restoration (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) Spellbooks spellbook of magic missile (cryptic) Rings ring of warning (eyefloating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.