Leeroy, lawful male asgardish Ninja ------------ |..........| ....@......+ |...Xd.....| ------------ [Leeroy the Sword Trainee] St16 Dx13 Co8 In11 Wi8 Ch6 NinAsgMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the blessed +0 wakizashi named Lower Level (weapon in hand) {12} b - 9 uncursed +0 hira-shuriken (in quiver) {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions c - an uncursed potion of sickness {0} d - a blessed potion of invisibility {0} Tools e - an uncursed osaku {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Scroll drop chance was reduced to 67% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 48% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 99% Food drop chance was reduced to 94% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 61) The following skill became untrainable if you tried to train it too early: broadsword (turn 35) The following skill became untrainable after a while: axe (turn 51567) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 43680) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14866 Monster spawn increase reached its maximum at turn 71772 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 568050 The monster class that cannot be genocided was kobold The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: bad shan (freq bonus 24) The monster species that spawned more often: decaying permamimic (freq bonus 18) The monster species that spawned more often: drone warp fungus (freq bonus 20) The monster species that spawned more often: nictitate boomtown (freq bonus 18) The monster species that spawned more often: Geryon (freq bonus 28) The monster species that spawned more often: negotiation calcimined merganser inefficaciously profanity heretofore (freq bonus 28) The monster species that spawned more often: dark sailor (freq bonus 72) The monster species that spawned more often: sustainer (freq bonus 40) The monster species that spawned more often: sue growth (freq bonus 5) The monster species that spawned more often: dark figure (freq bonus 33) The monster species that spawned more often: _o (freq bonus 9) The monster species that spawned more often: little leprechaun (freq bonus 24) The monster species that spawned more often: loud mold (freq bonus 32) The monster species that spawned more often: knapsack bull (freq bonus 36) The monster species that spawned more often: big bear (freq bonus 6) The monster species that spawned more often: blurted hobnob multiplex won (freq bonus 48) The monster species that spawned more often: swamp ogre (freq bonus 12) The monster species that spawned more often: disintegration trove (freq bonus 12) The monster species that spawned more often: necromorb (freq bonus 20) The monster species that spawned more often: spike warp fungus (freq bonus 15) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster species that never randomly spawned: undead tracer The monster species that never randomly spawned: giant long-eared bat The monster species that never randomly spawned: motioning abjure The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: fucking hell I don't recognize this monster The monster species that never randomly spawned: suxxor The monster species that never randomly spawned: colorful mushroom The monster species that never randomly spawned: samurai The monster species that never randomly spawned: brothered objective The monster species that never randomly spawned: infundibulum jumbler evanescence commute academicianship gofer The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 15) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 20) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 10) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 20) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 17) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 107) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 104) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1) Next attribute increase check would have come at turn 1962 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (95) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (MASKELLI MASKELLO) scroll of mana (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of phase door (THROW ANNOYING SEED TO MAKE WIRED) scroll of standard id (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of cure (GEHMA DOENER) * scroll of extra healing (BBQ BBQ) * scroll of greater mana restoration (EARNINGS SERVICES) Potions potion of sickness (deep blue) potion of invisibility (soapy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.