Leeroy, lawful male asgardish Cruel Abuser --.-- |...| |.@@. |...| |... |..(| ----- [Leeroy the Whipper] St16 Dx11 Co12 In17 Wi7 Ch14 AbuAsgMalLaw Dlvl:1 $0 HP16(16) Pw7(7) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Cruel Abuser. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: sickopathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 305 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 99% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 80% Tool drop chance was reduced to 99% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 18) The following skill became untrainable if you tried to train it too early: searching (turn 108) The following skill became untrainable after a while: two-handed sword (turn 51305) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 30725) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 19061 Monster spawn increase reached its maximum at turn 83946 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7131858 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: lizard (freq bonus 9) The monster species that spawned more often: real and true principal (freq bonus 30) The monster species that spawned more often: lusty hacksawed cindered (freq bonus 84) The monster species that spawned more often: inficated one (freq bonus 20) The monster species that spawned more often: rage scythe (freq bonus 24) The monster species that spawned more often: ghost bat (freq bonus 44) The monster species that spawned more often: slithy snake (freq bonus 32) The monster species that spawned more often: hell bitch (freq bonus 24) The monster species that spawned more often: red crab (freq bonus 22) The monster species that spawned more often: psychic elemental (freq bonus 30) The monster species that spawned more often: h3|#k(PgMIEyK:`Yg2'xDCLG? QbX|lBJi^Q-ISY (freq bonus 20) The monster species that spawned more often: digestolichen (freq bonus 12) The monster species that spawned more often: scalping nosegay reforested overdefensive savouring (freq bonus 39) The monster species that spawned more often: grey ooze (freq bonus 11) The monster species that spawned more often: electric giant (freq bonus 66) The monster species that spawned more often: sleeprobber beetle (freq bonus 48) The monster species that spawned more often: kildkop (freq bonus 66) The monster species that spawned more often: carnivorous gel (freq bonus 36) The monster species that spawned more often: three-headed troll (freq bonus 11) The monster species that spawned more often: curare lichen (freq bonus 84) The monster species that spawned more often: giant pink scorpion (freq bonus 78) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 8) The monster trait that was more common: monsters with nurse dialogue (freq bonus 8) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster species that never randomly spawned: grey centipede The monster species that never randomly spawned: faded draconian The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: terminator chess wild dog The monster species that never randomly spawned: czech girl The monster species that never randomly spawned: confounding typal The monster species that never randomly spawned: inka fighter The monster species that never randomly spawned: great ogre mage The monster species that never randomly spawned: ebony colony The monster species that never randomly spawned: f-zero driver The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 49) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 534) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 80) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 11) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 10) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 50) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 15) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Jacob Black The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (424) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of power (forgettable) Armor kicking boots (beautiful heels) Scrolls scroll of punishment (EIESOUS OUAIR AMOUN OUTHI) scroll of healing (WAWAE EHA) scroll of mana (VENZAR BORGAVVE) scroll of phase door (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of standard id (GNAY GNIY) scroll of cure (SHELL PROTECT KEY) * scroll of extra healing (PSINA PSINA KRADIDA PSIOMOIPS) * scroll of greater mana restoration (TLASFO SENIL) Spellbooks spellbook of godmode (geological) Wands wand of punishment (bound) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cruel Abuser... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.