Leeroy, lawful male asgardish Chevalier ---------- .$.......| |.@......| ..D....... ---------- [Leeroy the Basher] St12 Dx11 Co14 In9 Wi16 Ch6 CheAsgMalLaw Dlvl:1 $0 HP24(24) Pw22(22) AC1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (3x) You are empty handed. a - a blessed +0 trident (alternate weapon; not wielded) {10}. a - a blessed +0 trident (weapon in hand) {10}. You have no secondary weapon readied. Pick an object. D a dragon (tame baby orange dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby orange dragon... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 4. Resists sleep, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 22% Amulet drop chance was reduced to 51% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 58% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 24) The following skill became untrainable if you tried to train it too early: attack spells (turn 456) The following skill became untrainable after a while: matter spells (turn 66992) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 35649) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35854 Monster spawn increase reached its maximum at turn 131657 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2457560 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: necromancer (freq bonus 42) The monster species that spawned more often: mindcrafter (freq bonus 16) The monster species that spawned more often: mirror ogre (freq bonus 48) The monster species that spawned more often: tlith sephirah (freq bonus 48) The monster species that spawned more often: rebel ogre (freq bonus 14) The monster species that spawned more often: undead unicorn (freq bonus 20) The monster species that spawned more often: overacted priest (freq bonus 12) The monster species that spawned more often: Thai's combat boot (freq bonus 24) The monster species that spawned more often: werecoins (freq bonus 10) The monster species that spawned more often: blue hulk (freq bonus 14) The monster species that spawned more often: baboon (freq bonus 30) The monster species that spawned more often: undead rogue (freq bonus 9) The monster species that spawned more often: ego ice devil (freq bonus 12) The monster species that spawned more often: shard spore (freq bonus 42) The monster species that spawned more often: Kostchtie (freq bonus 40) The monster species that spawned more often: unexchangeable lido (freq bonus 12) The monster species that spawned more often: emulated dabbing moose (freq bonus 21) The monster species that spawned more often: iron draconian (freq bonus 16) The monster species that spawned more often: Ariane (freq bonus 7) The monster species that spawned more often: opal patch (freq bonus 66) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 5) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 8) The monster species that never randomly spawned: plasma stalk The monster species that never randomly spawned: ice error The monster species that never randomly spawned: grey orc The monster species that never randomly spawned: encamp gomorrah The monster species that never randomly spawned: aggravating wallwalker The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: crisis The monster species that never randomly spawned: petty venom slime The monster species that never randomly spawned: lava lich The monster species that never randomly spawned: filtering testator The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 22) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 3) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 22) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 3) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 5) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 9) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 5) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 2) Next attribute increase check would have come at turn 181 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of remove curse (DEVIENEX COER) scroll of healing (F R U E R) scroll of mana (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of phase door (POKEDEX REGISTRATION COMPLETE) scroll of standard id (SLASH UPOROTYH TO FUCK) scroll of cure (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) * scroll of extra healing (THX CHRIS FOR MAKING THE ELDER PRIEST) * scroll of greater mana restoration (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) Spellbooks spellbook of healing (beautiful) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.