Leeroy, lawful male asgardish Camperstriker ------------ .....@.....| |\....f....| |..........| -----.------ [Leeroy the Aimbot User] St3 Dx9 Co5 In15 Wi7 Ch6 CamAsgMalLaw Dlvl:1 $0 HP18(18) Pw13(13) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Pick an object. @ a human or elf or you (asgardish camperstriker called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You don't know any spells right now. Autopickup: ON, for all objects. Autopickup: OFF. # (2x) Pick an object. @ a human or elf or you (asgardish camperstriker called Leeroy) Accessing Pokedex entry for camperstriker... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Castle of the Winds. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 17 Gem identification only worked 100 times out of 360 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 97% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 53% Armor drop chance was reduced to 89% Monster death drops spawned with only 84% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 47) The following skill became untrainable if you tried to train it too early: devices (turn 1092) The following skill became untrainable after a while: pick-axe (turn 31869) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 73236) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75003 Monster spawn increase reached its maximum at turn 257523 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9369528 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: unconverted flaxen (freq bonus 5) The monster species that spawned more often: decayed mushroom (freq bonus 12) The monster species that spawned more often: grid bug (freq bonus 42) The monster species that spawned more often: Anja's hugging boot (freq bonus 8) The monster species that spawned more often: visor crow (freq bonus 6) The monster species that spawned more often: eastern tengu (freq bonus 40) The monster species that spawned more often: mist ogre (freq bonus 7) The monster species that spawned more often: Jannik (freq bonus 12) The monster species that spawned more often: aether hound (freq bonus 6) The monster species that spawned more often: chest permamimic (freq bonus 11) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 100) The monster species that spawned more often: zombie (freq bonus 30) The monster species that spawned more often: brown firebird (freq bonus 7) The monster species that spawned more often: thief (freq bonus 72) The monster species that spawned more often: wailer spirit (freq bonus 24) The monster species that spawned more often: baby tatzelworm (freq bonus 32) The monster species that spawned more often: moose (freq bonus 14) The monster species that spawned more often: nausea force fungus (freq bonus 18) The monster species that spawned more often: iron slime (freq bonus 18) The monster species that spawned more often: kalidah (freq bonus 5) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 12) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster species that never randomly spawned: forsaken lady The monster species that never randomly spawned: sexxy robber The monster species that never randomly spawned: outstanding adduced The monster species that never randomly spawned: furloughing phlox The monster species that never randomly spawned: dark maggot The monster species that never randomly spawned: large mimic The monster species that never randomly spawned: phantom The monster species that never randomly spawned: pseudosweet nymph The monster species that never randomly spawned: inertia mold The monster species that never randomly spawned: dollishly evangelism The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 38) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 78) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 14) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 9) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 15) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 3) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 1) Next attribute increase check would have come at turn 267 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AWAKED FASTLY) scroll of mana (YOUR INSIDE IS MADE OF MUD) scroll of phase door (DU KUMMS HIER NICH REIN) scroll of standard id (DOENERTELLER VERSACE) scroll of cure (BANANANANANA) * scroll of extra healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) * scroll of greater mana restoration (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Camperstriker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.