Leeroy, lawful male asgardish Otaku ---------- |........| |........| |........| .V@......| ---------- [Leeroy the Heyaduo] St9 Dx13 Co14 In17 Wi5 Ch11 OtaAsgMalLaw Dlvl:1 $396 HP19(19) Pw22(22) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # What do you want to eat? [c-i or ?*] Never mind. # (2x) Pick an object. @ a human or elf or you (asgardish otaku called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 109 Monsters only dropped their musable items with 61% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 84% Ring drop chance was reduced to 92% Wand drop chance was reduced to 78% Armor drop chance was reduced to 80% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: whip (turn 116) The following skill became untrainable if you tried to train it too early: elemental spells (turn 3060) The following skill became untrainable after a while: chaos spells (turn 83610) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 7171) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52538 Monster spawn increase reached its maximum at turn 93560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 846560 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: trove (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: codifying lingula stuffed (freq bonus 20) The monster species that spawned more often: giant violet dragonfly (freq bonus 6) The monster species that spawned more often: undead archeologist (freq bonus 6) The monster species that spawned more often: master mimic (freq bonus 36) The monster species that spawned more often: living iron chain (freq bonus 16) The monster species that spawned more often: platinum warp fungus (freq bonus 8) The monster species that spawned more often: lethe force fungus (freq bonus 36) The monster species that spawned more often: giant firefly (freq bonus 18) The monster species that spawned more often: noxious patch (freq bonus 24) The monster species that spawned more often: gimple nymph (freq bonus 78) The monster species that spawned more often: amnesia permamimic (freq bonus 10) The monster species that spawned more often: brown worm (freq bonus 14) The monster species that spawned more often: Marc the Spacewars Fighter (freq bonus 16) The monster species that spawned more often: assailable crosslet (freq bonus 30) The monster species that spawned more often: Olog-hai thief (freq bonus 20) The monster species that spawned more often: Axus (freq bonus 5) The monster species that spawned more often: unassuming mycological (freq bonus 7) The monster species that spawned more often: reallocating shopped (freq bonus 24) The monster species that spawned more often: busted lagging shrived (freq bonus 18) The monster species that spawned more often: trowelling council (freq bonus 10) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster species that never randomly spawned: insane hell spawn The monster species that never randomly spawned: minor mind flayer The monster species that never randomly spawned: brothered objective The monster species that never randomly spawned: Infested Noviere The monster species that never randomly spawned: disturbance head The monster species that never randomly spawned: ass The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: slap-heeled sandal boot The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: sensei yeek The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 7) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 12) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 34) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 17) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 3) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 70) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 19) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 15) Next attribute increase check would have come at turn 196 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having infravision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (434) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of identify (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of enchant armor (JUMP OFF A BRIDGE) scroll of taming (GNOZAB) scroll of healing (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of mana (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of phase door (DARTS DIVINATIONS TRAPSANDDOORS) scroll of standard id (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of cure (MASTER K2 HOSTED SLEX ON HARDFOUGHT) * scroll of extra healing (SLEX NOW WITH TRANSVESTITE ROLE) * scroll of greater mana restoration (ZAL BALAMAON EIEOY) Potions potion of gain ability (sticky) potion of fruit juice (foaming) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.