Leeroy, lawful male asgardish Chevalier --------- |D@...... |.......| |........ ------+-- [Leeroy the Basher] St11 Dx9 Co11 In7 Wi10 Ch3 CheAsgMalLaw Dlvl:1 $0 HP24(24) Pw23(23) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 90% Wand drop chance was reduced to 85% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 60% Tool drop chance was reduced to 88% Food drop chance was reduced to 95% The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7) The following skill became untrainable if you tried to train it too early: polymorphing (turn 456) The following skill became untrainable after a while: devices (turn 53945) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 62036) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66480 Monster spawn increase reached its maximum at turn 201195 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 278008 The monster class that cannot be genocided was lich The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: groundwork bunkered (freq bonus 30) The monster species that spawned more often: mad seer (freq bonus 2) The monster species that spawned more often: vedic survivorship unreclaimed (freq bonus 6) The monster species that spawned more often: porter tengu (freq bonus 3) The monster species that spawned more often: nether force patch (freq bonus 6) The monster species that spawned more often: siena force fungus (freq bonus 4) The monster species that spawned more often: ultra-worm (freq bonus 6) The monster species that spawned more often: farimage kamerel (freq bonus 16) The monster species that spawned more often: greedy nymph (freq bonus 36) The monster species that spawned more often: cabbalist (freq bonus 6) The monster species that spawned more often: condom seven (freq bonus 4) The monster species that spawned more often: high fungus (freq bonus 16) The monster species that spawned more often: hepton (freq bonus 4) The monster species that spawned more often: zubat (freq bonus 6) The monster species that spawned more often: gl turret (freq bonus 9) The monster species that spawned more often: contamination warp fungus (freq bonus 3) The monster species that spawned more often: giant mumak (freq bonus 12) The monster species that spawned more often: customary geotropically dismissed (freq bonus 8) The monster species that spawned more often: adult rainbow dragon (freq bonus 48) The monster species that spawned more often: flying rust monster (freq bonus 6) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: wereworm The monster species that never randomly spawned: property challenge The monster species that never randomly spawned: empiric hypothecate The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: sister of some weird guy The monster species that never randomly spawned: corruptor The monster species that never randomly spawned: greater amnesia vortex The monster species that never randomly spawned: unenviously noninflectional The monster species that never randomly spawned: earth gas principal The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 14) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 5) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 3) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 6) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 9) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 16) Next attribute increase check would have come at turn 1530 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1162) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of magic mapping (REUTHRA ENROUCH ZERPHRECH) scroll of healing (YOU STEPPED INTO A HEAP OF SHIT) scroll of mana (CHRISTINE FEMININE) scroll of phase door (STAT IS WILD CHANGELY) scroll of standard id (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of cure (PONUS MOSTAS) * scroll of extra healing (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) * scroll of greater mana restoration (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) Spellbooks spellbook of healing (historic) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.