Leeroy, lawful female asgardish Doll Mistress ---.----------- |.............| +.............| |.(....@@.....| --------------- [Leeroy the Puppet Trainer] St7 Dx16 Co11 In9 Wi5 Ch13 DolAsgFemLaw Dlvl:1 $0 HP18(18) Pw8(8) AC5 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Doll Mistress. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You don't feel like being male! The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # You can't go up here. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 177 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 93 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 150 Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 49% Armor drop chance was reduced to 84% Tool drop chance was reduced to 90% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 14% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: riding (turn 13) The following skill became untrainable if you tried to train it too early: occult spells (turn 560) The following skill became untrainable after a while: bare-handed combat (turn 25214) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 33246) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 106520 Monster spawn increase reached its maximum at turn 223181 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6463500 The monster class that cannot be genocided was kobold The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: slithy snake (freq bonus 36) The monster species that spawned more often: commissioner lighten (freq bonus 10) The monster species that spawned more often: death watch beetle (freq bonus 18) The monster species that spawned more often: interposition detainment (freq bonus 36) The monster species that spawned more often: shining penetrator (freq bonus 15) The monster species that spawned more often: Jana's soft sneaker (freq bonus 18) The monster species that spawned more often: true missingno (freq bonus 20) The monster species that spawned more often: ftp daemon (freq bonus 60) The monster species that spawned more often: toked anele coeducation (freq bonus 48) The monster species that spawned more often: summation someplace (freq bonus 8) The monster species that spawned more often: aquatic beetle (freq bonus 6) The monster species that spawned more often: scribing solemnizing (freq bonus 18) The monster species that spawned more often: tomb looter (freq bonus 12) The monster species that spawned more often: Seraph of the Atom (freq bonus 30) The monster species that spawned more often: venom spore lichen (freq bonus 6) The monster species that spawned more often: baby shimmering dragon (freq bonus 18) The monster species that spawned more often: loathing slim (freq bonus 10) The monster species that spawned more often: scarlet colony (freq bonus 8) The monster species that spawned more often: Klaus (freq bonus 36) The monster species that spawned more often: queen feidam (freq bonus 24) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster species that never randomly spawned: titanium golem The monster species that never randomly spawned: prick witch The monster species that never randomly spawned: Bael The monster species that never randomly spawned: tribunate checkroom The monster species that never randomly spawned: quylthulg The monster species that never randomly spawned: rust turret The monster species that never randomly spawned: slime spore The monster species that never randomly spawned: snotling The monster species that never randomly spawned: Michaela The monster species that never randomly spawned: blue devil The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 50) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 160) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 59) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 7) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 4) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 2) Next attribute increase check would have come at turn 708 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Sakuya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 0% 200% b - flame sphere 1 matter 0% 100% Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (hard metal) Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (VALLATTA SPEATT) scroll of mana (SWEET FEET) scroll of phase door (VITERBI TRELLIS) scroll of standard id (MKMNFST) scroll of cure (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of extra healing (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) * scroll of greater mana restoration (ATTACK BY UNKNOWABLES MAYBE CANT DO) Spellbooks spellbook of clairvoyance (stinking) spellbook of flame sphere (sublime) Potions potion of polymorph (cherry-blossom) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Doll Mistress... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.