Leeroy, lawful male ancient Jester - ------ ---------------------- +.......`.....................| |.................@...........| |.............................| |.............................| --------------------------- --- [Leeroy the Little Fool] St9 Dx9 Co11 In9 Wi9 Ch14 JesAncMalLaw Dlvl:1 $0 HP15(15) Pw5(5) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ancient Jester. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The befahm idish glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Pick an object. @ a human or elf or you (ancient jester called Leeroy) Accessing Pokedex entry for ancient... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You don't have enough energy to cast that spell. The required amount was 15. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 19 Monsters only dropped their musable items with 84% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 96% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: techniques (turn 1) The following skill became untrainable if you tried to train it too early: hammer (turn 1734) The following skill became untrainable after a while: healing spells (turn 40091) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 38317) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64990 Monster spawn increase reached its maximum at turn 118475 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3279828 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: kraken (freq bonus 20) The monster species that spawned more often: weremonkey (freq bonus 15) The monster species that spawned more often: staff permamimic (freq bonus 21) The monster species that spawned more often: alien princess (freq bonus 6) The monster species that spawned more often: legion devil soldier (freq bonus 12) The monster species that spawned more often: dalek (freq bonus 36) The monster species that spawned more often: Olog-hai professor (freq bonus 12) The monster species that spawned more often: bloodthirster (freq bonus 12) The monster species that spawned more often: time elemental (freq bonus 15) The monster species that spawned more often: xorn thief (freq bonus 28) The monster species that spawned more often: brattish heterogeneity (freq bonus 7) The monster species that spawned more often: brown spore (freq bonus 14) The monster species that spawned more often: hidden patch (freq bonus 12) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 24) The monster species that spawned more often: passim miscued (freq bonus 30) The monster species that spawned more often: fire clan (freq bonus 12) The monster species that spawned more often: mere plucked superhighway airworthiest (freq bonus 252) The monster species that spawned more often: semi-novice paladin (freq bonus 16) The monster species that spawned more often: kagero servant (freq bonus 22) The monster species that spawned more often: glass turret (freq bonus 21) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 3) The monster trait that was more common: monsters that hiss (freq bonus 6) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 6) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster species that never randomly spawned: servitor of the inner gods The monster species that never randomly spawned: delimited fudge The monster species that never randomly spawned: grandmaster lichen The monster species that never randomly spawned: arch-lich The monster species that never randomly spawned: irresistible force fungus The monster species that never randomly spawned: priestess mummy The monster species that never randomly spawned: karmic fly The monster species that never randomly spawned: tree force fungus The monster species that never randomly spawned: lineament unstirred mulishly unflappably The monster species that never randomly spawned: gnome queen The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: lab coat (oq ko'ylagi) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (sovutish qutisini) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of polymorph (o'zgaruvchan plash, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of free action (qulay qo'lqop, freq bonus 18) The RNG hath decreed that this item was generated more often: gimp cloak (hotva plash, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 40) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of telepathy (soyabon zarbdan, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 67) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (kamuflyaj naqshli kiyim, freq bonus 2) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 18) The RNG hath decreed that this item was generated more often: helmet (qilishga zarbdan, freq bonus 9) The RNG hath decreed that this item was generated more often: sehr mash'alasi (khaki, freq bonus 10) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 12) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boks qo'lqoplari, freq bonus 12) The RNG hath decreed that this item was generated more often: do'zax (enveloped, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 15) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: xloroform (impregnated) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (qo'rg'oshin qo'lqop) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (portlovchi chizilmasin) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 1) Next attribute increase check would have come at turn 340 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Pets can spontaneously rebel and become hostile. (0) You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - drenaj hayot 3 attack 0% 200% b - qattiqlashishi tartibsizlik 3 healing 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reinforce memory 1 O Prepared(0) Discoveries Armor befahm idish (konusning shapka) charm qo'lqop (qiyshaygan qo'lqop) Scrolls scroll of davolash (F R U E R) scroll of sirli kuch (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of bosqich eshik (ELF FIND HONEY SOMEWHERE) scroll of yagona identifikatsiya (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of qattiqlashishi (BREATH WEAPON 1 USED) * scroll of qo'shimcha shifo (LIELAIS KEIZARS IR LAUNUMS) * scroll of katta sehrli energiya tiklash (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) Spellbooks spellbook of drenaj hayot (pink) spellbook of qattiqlashishi tartibsizlik (charcoal) Gems worthless piece of cyan glass (cyan) worthless piece of green glass (green) worthless piece of yellowish brown glass (yellowish brown) rose quartz stone (pink) isyonchilar tosh (gray) worthless piece of blue glass (blue) worthless piece of white glass (white) worthless piece of black glass (black) worthless piece of orange glass (orange) worthless piece of teal glass (teal) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jester... Youescaped from the dungeon with 700 points, Since you escaped early, the score list will not be checked.