Leeroy, lawful male asgardish Firefighter ------- |.....| |.....| |@....| |d....| -.--.-- [Leeroy the Hazard Trainee] St8 Dx12 Co10 In18 Wi8 Ch7 FirAsgMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC9 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the asgardish Firefighter, welcome back to SlashEMExtended! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: freezopathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 33 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 101 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 57% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 82% Weapon drop chance was reduced to 94% Food drop chance was reduced to 97% Monster death drops spawned with only 97% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: general combat (turn 25) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1287) The following skill became untrainable after a while: two-weapon combat (turn 31189) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 23856) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20550 Monster spawn increase reached its maximum at turn 98031 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 458358 The monster class that cannot be genocided was turret The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: mirror monster (freq bonus 14) The monster species that spawned more often: murderer (freq bonus 18) The monster species that spawned more often: rifed sephirah (freq bonus 8) The monster species that spawned more often: pileate sacked hawaii hessian never manifestly (freq bonus 9) The monster species that spawned more often: wolfhound of flora (freq bonus 14) The monster species that spawned more often: crappy brat (freq bonus 16) The monster species that spawned more often: whichever dipsomaniac (freq bonus 36) The monster species that spawned more often: sticky colony (freq bonus 12) The monster species that spawned more often: very old mercurial dragon (freq bonus 9) The monster species that spawned more often: arachnid (freq bonus 24) The monster species that spawned more often: biddy infirmed (freq bonus 30) The monster species that spawned more often: Marie (freq bonus 24) The monster species that spawned more often: Mira (freq bonus 42) The monster species that spawned more often: glowing force patch (freq bonus 8) The monster species that spawned more often: silver force patch (freq bonus 3) The monster species that spawned more often: nupperibo (freq bonus 4) The monster species that spawned more often: Dislexor (freq bonus 9) The monster species that spawned more often: dark gray fungus (freq bonus 36) The monster species that spawned more often: endeavoring exultant unjustifiable moxie (freq bonus 18) The monster species that spawned more often: glare growth (freq bonus 42) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 3) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 8) The monster species that never randomly spawned: decayed spore The monster species that never randomly spawned: Vorlon God-Emperor The monster species that never randomly spawned: Vilea's sister The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: Diablo The monster species that never randomly spawned: fire demon The monster species that never randomly spawned: black error The monster species that never randomly spawned: floating nymph The monster species that never randomly spawned: in the net The monster species that never randomly spawned: sound bomb The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 21) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 4) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 12) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 217) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 2) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 66) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 3) Next attribute increase check would have come at turn 293 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (440) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of healing (SCENTFUL PERFUME) scroll of mana (WELCOME TO THE ASTRAL PLANE) scroll of phase door (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of standard id (VO AMMITAM SA) scroll of cure (SWEET FEET) * scroll of extra healing (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of greater mana restoration (RECOPIED CONGREGATION) Potions potion of water (clear) Wands wand of fire (plasma) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.