Leeroy, lawful male asgardish Medium ----- ....| |.@.| |..u| |.... .a..| ----- [Leeroy the Pure Boy] St4 Dx7 Co5 In16 Wi15 Ch15 MedAsgMalLaw Dlvl:1 $0 HP13(13) Pw33(33) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Medium. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: full nutrients You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 92% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: form I (Shii-Cho) The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 49) The following skill became untrainable if you tried to train it too early: club (turn 182) The following skill became untrainable after a while: chaos spells (turn 24740) The following skill couldn't be trained before a certain turn number is reached: form V (Shien) (turn 42323) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17712 Monster spawn increase reached its maximum at turn 338682 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2301432 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: myrkalfar granny (freq bonus 20) The monster species that spawned more often: scribing solemnizing (freq bonus 30) The monster species that spawned more often: catbot (freq bonus 24) The monster species that spawned more often: redguard girl (freq bonus 3) The monster species that spawned more often: evil warp patch (freq bonus 3) The monster species that spawned more often: pterodactyl (freq bonus 18) The monster species that spawned more often: krone viscidly (freq bonus 40) The monster species that spawned more often: lazy cat (freq bonus 4) The monster species that spawned more often: cult leader (freq bonus 12) The monster species that spawned more often: xaren (freq bonus 8) The monster species that spawned more often: hare-man (freq bonus 9) The monster species that spawned more often: disintegration hound (freq bonus 21) The monster species that spawned more often: notable warp fungus (freq bonus 3) The monster species that spawned more often: tasloi zombie (freq bonus 12) The monster species that spawned more often: nomi (freq bonus 10) The monster species that spawned more often: adult yellow dragon (freq bonus 12) The monster species that spawned more often: US presidential election loser (freq bonus 9) The monster species that spawned more often: ill fungus (freq bonus 6) The monster species that spawned more often: giant pack rat (freq bonus 21) The monster species that spawned more often: master rogue (freq bonus 60) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 12) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 8) The monster trait that was more common: monsters that originate from Angband (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster species that never randomly spawned: withering turret The monster species that never randomly spawned: cutpurse The monster species that never randomly spawned: vampire The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: racer champion The monster species that never randomly spawned: crypto demon The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: Rebel Ringfailure The monster species that never randomly spawned: shaky goblin The monster species that never randomly spawned: mean-looking mercenary The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 22) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 12) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 36) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 13) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 11) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 5) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 4) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 10) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 17) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 6) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1108) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (red robe) Scrolls scroll of healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of mana (ATTACK BY MOVING FAST) scroll of phase door (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of standard id (STUPIDAMY) scroll of cure (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) * scroll of extra healing (AD TENT IS LARIENTELRUNYAS BANE) * scroll of greater mana restoration (USED IT FALLED BUT ELF HEAL NEXT) Spellbooks spellbook of healing (jetting) Potions potion of water (clear) Wands wand of psybeam (brittle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Medium... You and Rastafari escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.