Leeroy, lawful male bastard Ordinator ----------- |.....>{..| +.........|##---------- |.........#,,+.......<| --#-- - |.........,,#|........| |...|####, #####---.----,#,, |........| |..@.,,w@% #,,,,,,,,, ,,,,,,#|........| #,..%.|###########,######,# ######,.........| #,|...|,,,,,,,,,,,## #,# #,|........| #,%`..|,########### #,##### #,|........| ##,--#--,# ##,,,,# #,|........| ,,,,,,,,,# ####,## #,|........| ##,####### #,,###,|........| ----|--,`--|------- |......,# #,# |.....|## ### |.....| ......| ------- [Leeroy the Battler] St18/03 Dx6 Co6 In11 Wi8 Ch6 OrdBasMalLaw+J Dlvl:1 $6 HP-13(10) Pw10(10) AC6 Xp1/15 Wt175/1460 T321 Latest messages You displaced Thaedil. You see here a bag {5}. y - a bag {5}. What do you want to use or apply? [cvy or ?*] You put a hallucinating spellbook {0} into the bag. What do you want to use or apply? [cvy or ?*] You see here a kobold corpse {400}. There is a doorway here. You see here an elderly gentleman corpse {1450}. Thaedil picks up a kobold corpse {400}. Thaedil drops a kobold corpse {400}. You hit Moldoux, the Defenceless Mold! Moldoux, the Defenceless Mold turns to flee! You hit Moldoux, the Defenceless Mold! You kill Moldoux, the Defenceless Mold! This monster was under the protection of a Great Wyrm of Power! "Harharhar mortal, now you DIE!!!" You miss the great wyrm of power by a league. The great wyrm of power claws you! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} h - a blessed +0 mace {12} v - a blessed +1 axe {24} x - 31 uncursed +0 shotgun shells {1} Armor i - a blessed +0 robe (being worn) {16} j - a blessed +2 small shield (being worn) {12} Comestibles l - a blessed clove of garlic {0} m - a blessed sprig of wolfsbane {0} Scrolls p - a blessed scroll of identify {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks n - a blessed spellbook of healing (6:3) {0} o - a blessed spellbook of force bolt (2:1) {0} Potions k - 4 potions of holy water {0} Rings f - a blessed +5 ring of increase accuracy {0} Tools y - an uncursed sack {5} Contents of the sack: a blessed spellbook of enchant weapon (2:2) {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 658 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 211 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 22% Food drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: body spells (turn 35) The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 99) The following skill became untrainable after a while: elemental spells (turn 60601) The following skill couldn't be trained before a certain turn number is reached: flail (turn 50322) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10273 Monster spawn increase reached its maximum at turn 170113 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 526284 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: quadruped (freq bonus 9) The monster species that spawned more often: aligned kop (freq bonus 56) The monster species that spawned more often: kobolt (freq bonus 66) The monster species that spawned more often: Unfair Archon (freq bonus 96) The monster species that spawned more often: pink patch (freq bonus 156) The monster species that spawned more often: Carmilla (freq bonus 33) The monster species that spawned more often: translucent patch (freq bonus 14) The monster species that spawned more often: Minator Kriminologist (freq bonus 22) The monster species that spawned more often: Succubus Katcher (freq bonus 39) The monster species that spawned more often: delicacy auditorial ecology (freq bonus 22) The monster species that spawned more often: Eygoorts Togaal Jezehh (freq bonus 66) The monster species that spawned more often: bleeding laser (freq bonus 72) The monster species that spawned more often: iron draconian (freq bonus 17) The monster species that spawned more often: perdurability cantilevering (freq bonus 22) The monster species that spawned more often: minotroll (freq bonus 72) The monster species that spawned more often: magic-colored patch (freq bonus 33) The monster species that spawned more often: crocodile (freq bonus 56) The monster species that spawned more often: giant monkey (freq bonus 24) The monster species that spawned more often: lava lover (freq bonus 11) The monster species that spawned more often: semaphore roquefort (freq bonus 44) The monster species that spawned more often: soulless cutter (freq bonus 12) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster species that never randomly spawned: many-eyed moss The monster species that never randomly spawned: innocent polariscopic The monster species that never randomly spawned: Frieza The monster species that never randomly spawned: parrot The monster species that never randomly spawned: water nymph The monster species that never randomly spawned: rehydration injunction The monster species that never randomly spawned: unassured riyal The monster species that never randomly spawned: vampire blender The monster species that never randomly spawned: baby yellow dragon The monster species that never randomly spawned: high mushroom The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 22) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 27) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 18) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 4) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 2) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 68) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 1) Next attribute increase check would have come at turn 1966 Strength training was 1 Dexterity training was 2 Wisdom training was 7 Constitution training was 19 You were sleep resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) Your chance to block was 19% You saw invisible You had infravision You had 1153 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (14) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 597% b - healing 1 healing 0% 97% c - force bolt 1 attack 0% 107% Techniques known in the end Name Level Status weapon practice 1X LIMIT(0) turn undead 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(2550) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (less helmet) * skullcap (crested helmet) * flack helmet (green bowel) * crystal helm (narrow helmet) * mining helm (dark helmet) * field helm (bug-tracking helmet) * helm of safeguard (resounding helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (moth-bitten gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (block-heeled boots) * boots of safeguard (thigh boots) Scrolls * scroll of extra healing (HIGH RATE LOWER VOLTAGE IS LOW) * scroll of greater mana restoration (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of identify (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of healing (SPEE WORK WHEN TOUCH) scroll of mana (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of phase door (POKEDEX REGISTRATION COMPLETE) scroll of standard id (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of cure (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) Spellbooks spellbook of healing (polished) spellbook of force bolt (raging) spellbook of enchant weapon (hallucinating) Potions * potion of water (clear) Rings ring of increase accuracy (kevlar) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 pack jackals (4 created) a knapsack lamb a rabbit 0 great wyrms of power (1 created) a porter lichen Moldoux, the Defenceless Mold a kobold zombie an elderly gentleman 0 dancing girls (1 created) 0 newts (1 created) a twen 0 disintegration troves (1 created) 15 creatures born. 7 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) shield [Unskilled] (max Expert) (3 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (5 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (1 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... You died in The Dungeons of Doom on dungeon level 1 with 66 points, and 6 pieces of gold, after 321 moves. Killer: a monster (great wyrm of power) You were level 1 with a maximum of 10 hit points when you died. You reached the 207th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 205 68 Leeroy-Pal-Dop-Mal-Law escaped the dungeon [max level 1]. 20 [20] 206 66 Volt-Ele-Bas-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [15] *207 66 Leeroy-Ord-Bas-Mal-Law died in The Dungeons of Doom * on level 1. Killed by a monster (great wyrm of power). - [10] 208 65 Gearwhore-Ass-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Crunched in the head by an iron ball. - [17] 209 64 Andy-Fem-Thu-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (ant). - [17]