Leeroy, lawful male asgardish Ordinator ------------ |......{...| |..........| |..........| |.{........| |.._%.....<| -----|---.-- #,,# #,# ##,## ### #,,# #,## #,# ---@-- |..@.| |.|Z.| |$/%%| |.o... ||.||| -|---- [Leeroy the Duelist] St18/02 Dx8 Co5 In4 Wi7 Ch7 OrdAsgMalLaw+J Dlvl:2 $6 HP-3(49) Pw55(55) AC9 Exp5 T633 Latest messages What do you want to sacrifice? [qrv or ?*] Nothing happens. What do you want to drop? [$a-oqrv or ?*] You drop a kobold polluter corpse {450}. What do you want to drop? [$a-oqv or ?*] You drop a picture kobold corpse {400}. What do you want to drop? [$a-ov or ?*] You drop a space orc corpse {850}. Your movements are now unencumbered. There is a wall in the way! You stumble into a sleeping room! The zombieman wields a club {12}! The zombieman swings her club. The zombieman misses. The zombieman wields a hand blaster {12}! The zombieman fires 2 blaster bolts! You are hit by the 1st blaster bolt! [-6 -> 20] You are hit by the 2nd blaster bolt! You die... Your inventory Weapons a - a blessed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} o - an uncursed +0 dagger {4} Comestibles n - 13 uncursed slime molds {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - an uncursed burnt scroll of phase door {0} k - 2 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - a blessed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: warning You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 205 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 29% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 82% Food drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: hammer (turn 17) The following skill became untrainable if you tried to train it too early: matter spells (turn 156) The following skill became untrainable after a while: scimitar (turn 59143) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 25328) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 30190 Monster spawn increase reached its maximum at turn 258250 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 567424 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: keratin irrigation elected earned sparkier bedrug propjet (freq bonus 42) The monster species that spawned more often: chemical growth (freq bonus 10) The monster species that spawned more often: maneuvered devolving (freq bonus 9) The monster species that spawned more often: adventurer quylthulg (freq bonus 66) The monster species that spawned more often: aggressor (freq bonus 14) The monster species that spawned more often: young mercurial dragon (freq bonus 48) The monster species that spawned more often: crazy devil (freq bonus 30) The monster species that spawned more often: hankie psaltry (freq bonus 20) The monster species that spawned more often: difficult ghost (freq bonus 22) The monster species that spawned more often: phantasmagoric yegg (freq bonus 60) The monster species that spawned more often: petty-dwarf mage (freq bonus 132) The monster species that spawned more often: speed trove (freq bonus 7) The monster species that spawned more often: gorgimaera (freq bonus 22) The monster species that spawned more often: giant beelob (freq bonus 33) The monster species that spawned more often: evil patch idea implementator (freq bonus 60) The monster species that spawned more often: rainbow force patch (freq bonus 33) The monster species that spawned more often: paralysator fly (freq bonus 54) The monster species that spawned more often: expert light wall (freq bonus 54) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 16) The monster species that spawned more often: admonisher type (freq bonus 8) The monster trait that was more common: monsters that eat metal (freq bonus 12) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 12) The monster trait that was more common: monsters of medium size (freq bonus 3) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 14) The monster species that never randomly spawned: hidden soldier ant The monster species that never randomly spawned: consisted gelding The monster species that never randomly spawned: scleroma razored The monster species that never randomly spawned: charcoal spore The monster species that never randomly spawned: martial arts assassin The monster species that never randomly spawned: smuttier reinfect The monster species that never randomly spawned: ice trove The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: downfall turret The monster species that never randomly spawned: metapod The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 4) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 15) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 4) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 6) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 9) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 97) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 85) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Next attribute increase check would have come at turn 936 Strength training was 6 Dexterity training was 10 Wisdom training was 4 Constitution training was 43 You were sleep resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 831 points of nutrition remaining You were invisible to others You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 594% Techniques known in the end Name Level Status weapon practice 5X Prepared(0) turn undead 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) concentrating 1X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (guzzle helmet) * skullcap (organic helmet) * flack helmet (rural helmet) * crystal helm (yellow helmet) * mining helm (cone-shaped helmet) * field helm (wok-shaped helmet) * helm of safeguard (red helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (black gloves) * commander gloves (tightly fitting gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (snow boots) * boots of safeguard (spider boots) Scrolls scroll of healing (EY WHICH FAELLTEN YOU) scroll of mana (YOUR INSIDE IS MADE OF MUD) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of cure (FLOW AND WAVE MOVES IS MORE POWER) * scroll of extra healing (HIT SHIFTLY AND GHOS WHEN USED) * scroll of greater mana restoration (MYS SKIN WITH ACID) Spellbooks spellbook of enchant weapon (yellow-stained) Rings ring of increase accuracy (indestructible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 8 times You never prayed to the gods You hit with a wielded weapon 21 times You killed 20 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (22 of 160) two-handed weapons [Basic] (max Grand Master) (27 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (41 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...