Leeroy, lawful male asgardish Ordinator ---- ---- ------ ...+ |.........|### ...%| .........<-,,# ..... |.... #>.|,#### .... + ....|,,,,# a.a- ------###,# aaa.| #,####|aa..| #,,,,@@aa%.| ######------ [Leeroy the Duelist] St11 Dx7 Co9 In8 Wi7 Ch4 OrdAsgMalLaw+J Dlvl:1 $0 HP0(36) Pw28(28) AC10 Exp3 T46 Latest messages Welcome to experience level 3. The hunter bee stings you! [-1 -> 35] The queen bee stings you! [-8 -> 27] The hunter bee stings you! The hunter bee's sting was poisoned! You feel weaker! You lose Strength [-8 -> 19] [-2 -> 17] There is a wall in the way! You hit the hunter bee! The queen bee stings you! [-3 -> 14] The hunter bee stings you! The hunter bee's sting was poisoned! You feel weaker! You lose Strength You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: shock resistance You could not have this property intrinsically: fire resistance Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 262 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 91% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 93% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: flail (turn 26) The following skill became untrainable if you tried to train it too early: dart (turn 286) The following skill became untrainable after a while: dart (turn 69881) The following skill couldn't be trained before a certain turn number is reached: spear (turn 32986) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72375 Monster spawn increase reached its maximum at turn 177484 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 259428 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: orc-captain (freq bonus 30) The monster species that spawned more often: cold bear (freq bonus 96) The monster species that spawned more often: ice growth (freq bonus 10) The monster species that spawned more often: sloppy growth (freq bonus 24) The monster species that spawned more often: asiyah sephirah (freq bonus 54) The monster species that spawned more often: atavistic smuggled (freq bonus 24) The monster species that spawned more often: expensive secret car (freq bonus 12) The monster species that spawned more often: bright green slime (freq bonus 15) The monster species that spawned more often: peony natty (freq bonus 18) The monster species that spawned more often: consisted gelding (freq bonus 16) The monster species that spawned more often: bronze firebird (freq bonus 28) The monster species that spawned more often: intermenstrual ovulating (freq bonus 14) The monster species that spawned more often: fossate crosspatch (freq bonus 12) The monster species that spawned more often: noxious force patch (freq bonus 7) The monster species that spawned more often: Crone Lily (freq bonus 18) The monster species that spawned more often: ensile hardtop spinoff (freq bonus 6) The monster species that spawned more often: sludge wall (freq bonus 18) The monster species that spawned more often: personate facilitating (freq bonus 12) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 20) The monster species that spawned more often: crimson mushroom (freq bonus 28) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster species that never randomly spawned: real cold hound The monster species that never randomly spawned: corrupted shambler The monster species that never randomly spawned: dreadjudge The monster species that never randomly spawned: contamination growth The monster species that never randomly spawned: Lord Insidious The monster species that never randomly spawned: weird mushroom The monster species that never randomly spawned: red mushroom The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: aquaplane blackberry The monster species that never randomly spawned: usage angolan inclusion The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 34) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 6) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 17) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 7) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 92) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 21) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 4) Next attribute increase check would have come at turn 309 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 4 You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1449 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (476) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 3X Prepared(0) turn undead 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (grimace helmet) * skullcap (tribal helmet) * flack helmet (resounding helmet) * crystal helm (hydra helmet) * mining helm (weeping helmet) * field helm (strip bandana) * helm of safeguard (thinking helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (light gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (heroine mocassins) * boots of safeguard (living boots) Scrolls scroll of healing (THAPSATE STHRAITO) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (VO AMMITAM SA) scroll of standard id (SO INFERO NO) scroll of cure (MA ARACHNID) * scroll of extra healing (SUTSI) * scroll of greater mana restoration (TOUCH ELF MAYBE BURN) Spellbooks spellbook of enchant weapon (colluded) Rings ring of increase accuracy (intaglio) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 4 killer bees (15 created) 0 honey bees (1 created) 0 hunter bees (4 created) 0 queen bees (1 created) 0 jackals (1 created) 0 hobbit merchants (1 created) 0 aqua kobolds (1 created) 0 cave kobolds (1 created) 0 goblins (2 created) 0 mega goblins (1 created) 0 hobgoblins (1 created) 0 health clouds (12 created) a grid bug 0 low centaurs (1 created) 0 lichens (1 created) 0 sub-gnomes (1 created) 0 giant children (32 created) 0 stone giants (1 created) 0 hill giant shamans (1 created) 0 petty hill giants (1 created) 0 New Kops (13 created) 0 kestrels (1 created) 0 Keystone Kops (4 created) 0 Inspector Sergeants (1 created) 0 Detective Sergeants (1 created) 0 Detective Kaptains (1 created) 0 admirer linearlies (9 created) 0 heal slimes (1 created) 0 trolls (1 created) 0 flying trolls (1 created) 0 kobold zombies (1 created) 0 controllers (1 created) 0 human thieves (1 created) 0 errand boys (1 created) 0 singing happy drunks (1 created) 0 karate scrubs (7 created) 0 immunizers (1 created) 0 squeaking girls (1 created) 0 novice nurses (8 created) 0 Green-elves (1 created) 0 dancing girls (1 created) 0 nurses (2 created) 0 soldiers (1 created) 0 novice light walls (1 created) 0 health troves (1 created) 143 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (24 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You died in The Dungeons of Doom on dungeon level 1 with 252 points, and 0 pieces of gold, after 46 moves. Killer: hunter bee You were level 3 with a maximum of 36 hit points when you died. You reached the 166th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 164 252 35-Div-Alc-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (metal fire ant). - [20] 165 252 Leeroy-Fen-Kha-Mal-Neu quit in The Dungeons of Doom on level 2. 18 [40] *166 252 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a hunter bee. - [36] 167 249 35-Div-Pro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (the Verier). - [31] 168 240 rahn-Gan-Hum-Mal-Cha quit in The Dungeons of Doom on level 1. 35 [35]