Leeroy, lawful male asgardish Ordinator #,, -------------########### #,##------ |............,,,,,,,,,,###,,,-..<.| |...........|####----#,,,,,,#|....| |............ | ##.}|#,,,,,,-....| -------.....| +.}.}}}.,,,####|....| -------- |.....| |.. ##|### --|--- .....^.| -+----- --- #,,# ####|..@...| -------$--#,,,..;[^a.| |$.#.....|#,##|^.^^^@. |#.....$$|#,# -------- |.....$$.|#,# |..).$..$|,,# $. |.)...)...,## ...$#...$|## --------- [Leeroy the Bladefencer] St18/02 Dx3 Co13 In10 Wi6 Ch8 OrdAsgMalLaw+J Dlvl:2 $847 HP-7(83) Pw81(81) AC1 Exp8 T1569 Latest messages You escape a sleeping gas trap. Z - a Ravenous Bugblatter Beast Of Traal corpse {100}. You kill the invisible babelfish! You kill the microscopic space fleet! The invisible Thaedil suddenly falls asleep! The Ravenous Bugblatter Beast Of Traal bites you! [-10 -> 19] The Ravenous Bugblatter Beast Of Traal bites you! [-7 -> 12] Warning: HP low! You hear someone cursing shoplifters. You see here an invisible babelfish corpse {50}. You are enveloped in a cloud of gas! The Ravenous Bugblatter Beast Of Traal bites you! Ordinator, your life force is running out. [-5 -> 7] Warning: HP low! Your egoist cloak blocks the Ravenous Bugblatter Beast Of Traal's attack. The Ravenous Bugblatter Beast Of Traal bites you! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} n - 6 uncursed +0 orcish spears {72} w - an uncursed +0 wooden geta {1} z - 67 uncursed +0 darts {0} A - 3 uncursed +0 orcish daggers {12} B - a cursed -1 orcish short sword {12} H - an uncursed +0 trident {10} I - a cursed +2 trident {10} L - an uncursed +0 morning star {48} U - an uncursed +0 bow {12} V - 14 uncursed +0 arrows {0} W - an uncursed +0 bardiche {48} Armor p - an uncursed +0 scale mail (being worn) {100} S - the cursed fireproof +4 egoist cloak named Variatio Delectat (being worn) {4} Comestibles u - an uncursed lembas wafer {0} M - an invisible uncursed bionic naga hatchling corpse {500} Q - a blessed tripe ration {0} X - 2 uncursed moss lichen corpses {40} Y - an uncursed babelfish corpse {50} Z - a blessed Ravenous Bugblatter Beast Of Traal corpse {100} Scrolls h - 9 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} x - an uncursed scroll of identify {0} T - a cursed scroll of fountain building {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} Potions m - a blessed potion of monster detection {0} F - an uncursed potion of see invisible {0} G - an uncursed potion of acid {0} J - an uncursed potion of blindness {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands o - an uncursed wand of cancellation (0:20) {0} s - an uncursed wand of sleep (0:1) {0} R - an uncursed wand of toxic (0:2) {0} Tools v - a * uncursed mirror {0} N - an uncursed +0 unicorn horn {8} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: quad attacks You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 76% Tool drop chance was reduced to 59% Food drop chance was reduced to 82% Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: spirituality (turn 27) The following skill became untrainable if you tried to train it too early: devices (turn 104) The following skill became untrainable after a while: riding (turn 51692) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 43919) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58777 Monster spawn increase reached its maximum at turn 120698 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 722448 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: ogre (freq bonus 5) The monster species that spawned more often: sissyish overproducing (freq bonus 24) The monster species that spawned more often: escalator monster (freq bonus 28) The monster species that spawned more often: retsina glandularly (freq bonus 12) The monster species that spawned more often: bullywug shaman (freq bonus 21) The monster species that spawned more often: bird spawner (freq bonus 28) The monster species that spawned more often: bushy interdiction (freq bonus 36) The monster species that spawned more often: frontal instruction grandpa (freq bonus 14) The monster species that spawned more often: textural gurgle (freq bonus 54) The monster species that spawned more often: divan patrick inadvertently (freq bonus 36) The monster species that spawned more often: fiery nymph (freq bonus 24) The monster species that spawned more often: journeyman spore lichen (freq bonus 24) The monster species that spawned more often: prelatic chaptering (freq bonus 16) The monster species that spawned more often: Social Justice Idiot (freq bonus 27) The monster species that spawned more often: loud force patch (freq bonus 14) The monster species that spawned more often: Anakaris (freq bonus 36) The monster species that spawned more often: eastern kappa (freq bonus 16) The monster species that spawned more often: flying guy (freq bonus 18) The monster species that spawned more often: bone mage (freq bonus 14) The monster species that spawned more often: sallied lachrymal (freq bonus 64) The monster species that spawned more often: group goblin (freq bonus 28) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster species that never randomly spawned: multi-hued colony The monster species that never randomly spawned: hairpiece brig etherized sufferer The monster species that never randomly spawned: death sword The monster species that never randomly spawned: sand barrier The monster species that never randomly spawned: unconsummated ladybug addressed The monster species that never randomly spawned: noblewoman The monster species that never randomly spawned: dark mushroom patch The monster species that never randomly spawned: card spore The monster species that never randomly spawned: cold alien The monster species that never randomly spawned: improved destruction dino The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 81) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 20) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 15) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 7) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 24) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 11) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 14) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 44) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 2) Next attribute increase check would have come at turn 2833 Strength training was 5 Dexterity training was 44 Wisdom training was 13 Constitution training was 14 You were sleep resistant You had the following problem: Monsters always spawned with egotypes. (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (4) You were prevented from having half spell damage (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 684 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 585% Techniques known in the end Name Level Status weapon practice 8X LIMIT(0) turn undead 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) concentrating 4X LIMIT(0) double thrownage 1X LIMIT(0) Discoveries Artifacts Variatio Delectat [lawful egoist cloak] Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (winged helmet) * skullcap (masked helmet) * flack helmet (rural helmet) * crystal helm (wide conical hat) * mining helm (gray helmet) * field helm (etched helmet) * helm of safeguard (bluy helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (fencing gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (ankle boots) * boots of safeguard (heap of shit boots) egoist cloak (shaking cloak) Scrolls scroll of healing (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of mana (HEAVY ELF CANT FLEW) scroll of phase door (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of standard id (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of cure (NOISY STUNT NO EFFECTIVE) * scroll of extra healing (DARYGKO IAU IAU) * scroll of greater mana restoration (STAT CANT DEBASE BY EN) scroll of identify (EIRIS SAZUN IDISI) scroll of fountain building (GANDALF GOT EATEN BY A BLAROG) Spellbooks spellbook of enchant weapon (rolled) Potions potion of speed (wormwood) potion of invisibility (peculiar) potion of monster detection (warping) potion of see invisible (homebrew) potion of acid (peppermint) potion of blindness (cornflower) Rings ring of increase accuracy (chinese) Wands wand of toxic (nodular) wand of sleep (stoutwood) wand of cancellation (viridian) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 31 times You never prayed to the gods You hit with a wielded weapon 117 times You killed 103 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (31 of 160) two-handed weapons [Basic] (max Grand Master) (59 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (22 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (137 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...