Leeroy, lawful male asgardish Ordinator #,# #,# #,# ----------- ------#-,# +.......... ----------....}..|,# |.....................|..... #,# +.......................... #,#### |.....................-| .# #-,,,,# ......................@,@,,--.---,# #-- - - -------- -------,,,,-<...|,# #,,,,|....|,# ... ||...|,# |.... |....|,# ...` . ------## ----- [Leeroy the Battler] St16 Dx9 Co8 In8 Wi11 Ch6 OrdAsgMalLaw+J Dlvl:1 $0 HP22(22) Pw25(25) AC9 Xp2/28 Wt121/1430 T72 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the ironman asgardish Ordinator, welcome back to SlashEMExtended! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. There is a wall in the way! (2x) You displaced Thaedil. There is a wall in the way! (2x) You displaced Thaedil. There is a wall in the way! (4x) You find a secret door! The door opens. You destroy the minighost Faker! Welcome to experience level 2. You start to hunger rapidly! Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: curse resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 85% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 97% Tool drop chance was reduced to 91% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: crossbow (turn 352) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1365) The following skill became untrainable after a while: mace (turn 4634) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 41004) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97634 Monster spawn increase reached its maximum at turn 171261 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 9565200 The monster class that cannot be genocided was mummy The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: usage angolan inclusion (freq bonus 10) The monster species that spawned more often: persian lady (freq bonus 24) The monster species that spawned more often: master mimic (freq bonus 5) The monster species that spawned more often: corrosive wall (freq bonus 5) The monster species that spawned more often: card growth (freq bonus 32) The monster species that spawned more often: bright white mushroom (freq bonus 9) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 4) The monster species that spawned more often: undead drunk (freq bonus 12) The monster species that spawned more often: army dwarf (freq bonus 8) The monster species that spawned more often: cloth golem (freq bonus 12) The monster species that spawned more often: unwearable manfully (freq bonus 9) The monster species that spawned more often: calomp (freq bonus 6) The monster species that spawned more often: weirdo driver (freq bonus 8) The monster species that spawned more often: Zoth-Ommog (freq bonus 48) The monster species that spawned more often: giant snow bat (freq bonus 9) The monster species that spawned more often: Aballino (freq bonus 8) The monster species that spawned more often: blue whale (freq bonus 48) The monster species that spawned more often: prearranging acetaminophen (freq bonus 3) The monster species that spawned more often: real punisher (freq bonus 6) The monster species that spawned more often: nonalignment medially (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 12) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster species that never randomly spawned: rebuilt fleecy stigmata The monster species that never randomly spawned: contamination stalk The monster species that never randomly spawned: extreme psycho guard The monster species that never randomly spawned: sea giant The monster species that never randomly spawned: curse word spirit The monster species that never randomly spawned: corrupted shambler The monster species that never randomly spawned: mind colony The monster species that never randomly spawned: evasive infantryman The monster species that never randomly spawned: electro turret The monster species that never randomly spawned: toxic colony The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 17) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 22) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 2) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 20) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 8) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 2) Next attribute increase check would have come at turn 831 Strength training was -2 Dexterity training was 2 Wisdom training was 1 Constitution training was 5 You were sleep resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having curse resistance (0) You hungered rapidly You saw invisible You had infravision You had 1423 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (131) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 2X Prepared(0) turn undead 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (inkcoat helmet) * skullcap (engraved helmet) * flack helmet (green bowel) * crystal helm (black helmet) * mining helm (bug-tracking helmet) * field helm (arduous helmet) * helm of safeguard (tribal helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (old gloves) * commander gloves (comfortable gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (heap of shit boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (SWEETHEART BUNDLE) scroll of mana (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of phase door (FIQHACK CREATEMONSTER SPAMSPAMSPAM) scroll of standard id (I R TEH UBER PWNZ0R) scroll of cure (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) * scroll of extra healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of greater mana restoration (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) Spellbooks spellbook of enchant weapon (stalking) Rings ring of increase accuracy (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (22 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.