Leeroy, lawful male asgardish Ordinator -}-------## |.<......,# |.......|,###### |.......|,,,,,,# |.......|####### |.}.....-,# ---------,# #,# ###,# #,,,# #,### #},# #,------ #,|.OOO. #@OOOO.| ##|..@O| ...O| ----- [Leeroy the Duelist] St18/01 Dx5 Co6 In8 Wi6 Ch5 OrdAsgMalLaw+J Dlvl:2 $14 HP-7(27) Pw32(32) AC11 Xp3/52 Wt125/1530 T848 Latest messages You kill the minor ogre! Welcome to experience level 3. Got acid resistance! You enter a prison! The space orc wields a battle-axe {48}! The space orc swings his battle-axe. The space orc hits you! [-10 -> 17] The space orc blasts you! [-4 -> 13] The ogre ego lord Teleporter wields a club {12}! The ogre ego lord Teleporter swings his club. The ogre ego lord Teleporter hits you! Ordinator is about to die. [-12 -> 1] Warning: HP low! l - an uncursed scroll of cure {0}. The minor ogre wields a club {12}! The space orc boss blasts you! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - the blessed +3 runesword named Cathal's Corrupting Cymbal (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} m - an uncursed +0 arm blaster {20} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - 2 uncursed scrolls of cure {0} o - an uncursed scroll of teleportation {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Potions n - an uncursed potion of ESP {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: stun resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 56% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 86% Armor drop chance was reduced to 82% Food drop chance was reduced to 92% Monster death drops spawned with only 98% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 660) The following skill became untrainable after a while: broadsword (turn 47709) The following skill couldn't be trained before a certain turn number is reached: searching (turn 32685) Number of artifacts generated was 0 Number of fake artifacts generated was 7 Monster spawn increase started at turn 70023 Monster spawn increase reached its maximum at turn 144544 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 553125 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: K)7v);`fHz3quHMM!2jw{< (freq bonus 4) The monster species that spawned more often: Amadeus (freq bonus 3) The monster species that spawned more often: axletree illusionary (freq bonus 16) The monster species that spawned more often: vampiric mushroom (freq bonus 2) The monster species that spawned more often: sane patch (freq bonus 18) The monster species that spawned more often: watch lieutenant (freq bonus 18) The monster species that spawned more often: archfiend of Gilfer (freq bonus 28) The monster species that spawned more often: man from mars (freq bonus 8) The monster species that spawned more often: edgy mold (freq bonus 12) The monster species that spawned more often: gnolloid (freq bonus 24) The monster species that spawned more often: outthink linker (freq bonus 3) The monster species that spawned more often: kagero cuttie (freq bonus 48) The monster species that spawned more often: corpulent gal (freq bonus 18) The monster species that spawned more often: gray force fungus (freq bonus 3) The monster species that spawned more often: nasty warp fungus (freq bonus 6) The monster species that spawned more often: grabby nyrse (freq bonus 14) The monster species that spawned more often: saberfish (freq bonus 72) The monster species that spawned more often: cribo (freq bonus 12) The monster species that spawned more often: large dog (freq bonus 5) The monster species that spawned more often: Vilestus (freq bonus 12) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster species that never randomly spawned: undead gangster The monster species that never randomly spawned: wraith The monster species that never randomly spawned: nabasleh sephirah The monster species that never randomly spawned: anti-undead lich The monster species that never randomly spawned: phaser warp patch The monster species that never randomly spawned: yellow ape The monster species that never randomly spawned: yet another manticore The monster species that never randomly spawned: culf The monster species that never randomly spawned: tsetse fly The monster species that never randomly spawned: hollow one The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 3) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 125) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 3) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 11) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 17) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 78) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 4) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2) Next attribute increase check would have come at turn 2070 Strength training was -5 Dexterity training was 4 Wisdom training was 3 Constitution training was 50 You were sleep resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 653 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 592% Techniques known in the end Name Level Status weapon practice 3X LIMIT(0) turn undead 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(7925) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (translucent helmet) * skullcap (red helmet) * flack helmet (dim colored helmet) * crystal helm (anachrononononaut helmet) * mining helm (tribal helmet) * field helm (winged helmet) * helm of safeguard (strip bandana) * war hat stone (wide conical hat) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (grey-shaded gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (wedge boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (ARCHEPHRENEPSOU PHIRIGX) scroll of mana (MUQIN BENDAN XI WO DE JIBA) scroll of phase door (MICRODOLLAROFT) scroll of standard id (SUTSI) scroll of cure (ITE TI KE NI A TE TI KANNAA) * scroll of extra healing (WE WILL HURT YOU) * scroll of greater mana restoration (ZOUCH ZOUKI TO PARY) scroll of teleportation (MOVE FINGERS TO DISTUB BY STUNTS) Spellbooks spellbook of enchant weapon (donkey-eared) Potions potion of ESP (illegal) Rings ring of increase accuracy (cameo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (25 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...