Leeroy, lawful male asgardish Assassin ------ |....| |$@..| |@..c| ---- - [Leeroy the Dark Brotherhood Initiate] St18/01 Dx18 Co11 In12 Wi7 Ch4 AssAsgMalLaw Dlvl:1 $0 HP19(19) Pw7(7) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: jumping You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 12% chance Monsters only dropped their equipment with 31% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 87% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: searching (turn 2) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 18) The following skill became untrainable after a while: unicorn horn (turn 47875) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 38443) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 94430 Monster spawn increase reached its maximum at turn 132610 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3048480 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: Peeer (freq bonus 20) The monster species that spawned more often: lamb (freq bonus 20) The monster species that spawned more often: snore growth (freq bonus 4) The monster species that spawned more often: eye druj (freq bonus 20) The monster species that spawned more often: statue golem (freq bonus 14) The monster species that spawned more often: knight (freq bonus 4) The monster species that spawned more often: hardload turret (freq bonus 12) The monster species that spawned more often: hippie guy (freq bonus 5) The monster species that spawned more often: Uruk-hai (freq bonus 9) The monster species that spawned more often: hedgehog (freq bonus 20) The monster species that spawned more often: Melvin (freq bonus 30) The monster species that spawned more often: graduated clashing (freq bonus 8) The monster species that spawned more often: unreal mold (freq bonus 4) The monster species that spawned more often: egodretch (freq bonus 36) The monster species that spawned more often: top secret agent (freq bonus 12) The monster species that spawned more often: rawrog (freq bonus 12) The monster species that spawned more often: diabolic shaman (freq bonus 10) The monster species that spawned more often: eye of chaos (freq bonus 6) The monster species that spawned more often: iron smasher (freq bonus 30) The monster species that spawned more often: mattering voiceprint (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 12) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 3) The monster trait that was more common: monsters that spawn in small groups (freq bonus 3) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster species that never randomly spawned: secluded fungus The monster species that never randomly spawned: plutonium imp The monster species that never randomly spawned: thick disenchanter The monster species that never randomly spawned: yellow hulk The monster species that never randomly spawned: styx elemental The monster species that never randomly spawned: priest mummy The monster species that never randomly spawned: Ruth's block-heeled lady boot The monster species that never randomly spawned: ugly stick The monster species that never randomly spawned: blind trove The monster species that never randomly spawned: totoro The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 19) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 11) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 17) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 107) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 20) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 146) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 10) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 1) Next attribute increase check would have come at turn 880 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (341) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of mana (MUQIN BENDAN XI WO DE JIBA) scroll of phase door (PUTIUS CONSIO) scroll of standard id (OYII) scroll of cure (RO MON LIN TEXTILE) * scroll of extra healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of greater mana restoration (THREW THE PIN INSTEAD OF THE GRENADE) Potions potion of paralysis (foaming) potion of sleeping (fluorescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.