Leeroy, lawful male asgardish Ordinator .---- ..... .<..--.......... ---...[.%........ ------..G@.... -----.... |.G.. |... ---. [Leeroy the Bladefencer] St18/02 Dx11 Co12 In7 Wi4 Ch7 OrdAsgMalLaw Min:5 $88 HP-1(75) Pw64(64) AC8 Xp8/1516 Wt422/2070 T2067 Sat Latest messages You're pushed back! What command? ^J go up an experience level (available in wizard mode only) You see here 10 rocks {0}. The armor gnome puts on a mummy wrapping {2}. The gnome guard hits you! You're pushed back! The gnome guard hits you! You're pushed back! You destroy the baby boo! The gnome misses. You hit the gnome guard! The gnome guard turns to flee! You kill the gnome guard! The gnome misses. The gnome puts on a gnomish helm {1}. The armor gnome hits you! You hit the armor gnome! The armor gnome hits you! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} m - 10 uncursed +0 darts {0} o - an uncursed +0 homing torpedo {8} s - 14 uncursed +0 arrows {0} A - an uncursed +0 axe {24} E - an uncursed poisoned +0 scimitar {16} H - 21 blessed +1 arrows {0} I - an uncursed +0 broadsword {30} Armor r - an uncursed corroded +0 orcish helm {12} B - a cursed -1 dwarvish cloak {4} C - a cursed -1 dwarvish roundshield {40} D - an uncursed +0 fire helmet {20} S - an uncursed +0 chain mail {120} Comestibles p - an uncursed egg {0} w - an uncursed tin of hobbit meat {0} x - an uncursed food ration {0} z - 2 uncursed cream pies {0} K - an uncursed apple {0} M - an uncursed lizard corpse {10} Scrolls h - 6 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} n - an uncursed scroll of enchant weapon {0} q - a blessed scroll of taming {0} G - a blessed scroll of remove curse {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Potions u - 2 uncursed potions of levitation {0} J - an uncursed potion of oil {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands N - an uncursed wand of extra healing (0:5) {0} Tools F - a cursed Japan-wax candle {0} O - 13 uncursed wax candles {0} P - a blessed wax candle {0} R - a cursed -1 pick-axe {32} Gems T - an uncursed +0 worthless piece of violet glass {1} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: jumping You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 143 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 94% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 95% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 53% Armor drop chance was reduced to 96% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 3) The following skill became untrainable if you tried to train it too early: healing spells (turn 414) The following skill became untrainable after a while: divination spells (turn 86988) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 17620) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 29230 Monster spawn increase reached its maximum at turn 68131 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 255778 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: orc (freq bonus 6) The monster species that spawned more often: arphexad (freq bonus 10) The monster species that spawned more often: crashing ufo part (freq bonus 32) The monster species that spawned more often: sniper fiend (freq bonus 28) The monster species that spawned more often: hell bitch (freq bonus 14) The monster species that spawned more often: blue snake (freq bonus 10) The monster species that spawned more often: ancient white world champion (freq bonus 20) The monster species that spawned more often: hoop indwell recommitted (freq bonus 28) The monster species that spawned more often: glass golem (freq bonus 72) The monster species that spawned more often: sane spore (freq bonus 16) The monster species that spawned more often: vulnerability turret (freq bonus 36) The monster species that spawned more often: venomous spider (freq bonus 18) The monster species that spawned more often: javelin chucker (freq bonus 22) The monster species that spawned more often: notable force fungus (freq bonus 24) The monster species that spawned more often: porter block stalk (freq bonus 48) The monster species that spawned more often: nether mushroom (freq bonus 22) The monster species that spawned more often: dwarf zombie (freq bonus 7) The monster species that spawned more often: chicken (freq bonus 39) The monster species that spawned more often: The Knave of Hearts (freq bonus 16) The monster species that spawned more often: phase shifter (freq bonus 64) The monster species that spawned more often: herbalist (freq bonus 24) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 12) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 3) The monster species that never randomly spawned: M'ling, Montgomery's attendant The monster species that never randomly spawned: black spore The monster species that never randomly spawned: vacuum force patch The monster species that never randomly spawned: millimicron lissomly The monster species that never randomly spawned: cerulean sentai The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: touch stationed tm The monster species that never randomly spawned: big ghost The monster species that never randomly spawned: threshold patch The monster species that never randomly spawned: Xine, the Mountain King The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 5) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 50) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 75) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 9) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 4) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 3) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 10) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 4) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 5) Next attribute increase check would have come at turn 3185 Strength training was 2 Dexterity training was 6 Wisdom training was 9 Constitution training was 4 You were sleep resistant You were disintegration-resistant You had the following problem: Your display failed. (147) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having mana regeneration (0) You saw invisible You were telepathic You had infravision You had 3363 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 580% Techniques known in the end Name Level Status weapon practice 8X Prepared(0) turn undead 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Not Ready(4062) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) concentrating 4X Prepared(0) double thrownage 1X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (less helmet) * skullcap (golden helmet) * flack helmet (tight helmet) * crystal helm (radio helmet) * mining helm (grimace helmet) * field helm (echo helmet) * helm of safeguard (covered helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (parked gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (cast iron boots) * boots of safeguard (roller boots) fire helmet (orange visored helmet) Scrolls scroll of healing (MANANNANMACLIR) scroll of mana (BUGGY DEBUGGED OPTIMIZED) scroll of phase door (INTRUDER ALERT) scroll of standard id (THRU THE FLOOR) scroll of cure (HIT SHIFTLY AND GHOS WHEN USED) * scroll of extra healing (THANKS FOR PLAYING SLASHEM EXTENDED) * scroll of greater mana restoration (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of teleportation (SILLY LITTLE NYMPHS) scroll of enchant weapon (AFKPU ZEJOTYDIN) scroll of taming (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of remove curse (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) Spellbooks spellbook of enchant weapon (crumbling) Potions potion of paralysis (shining) potion of levitation (brilliant blue) potion of oil (pink) Rings ring of increase accuracy (cameo) Wands wand of extra healing (driftwood) Tools Japan-wax candle (candle) wax candle (candle) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 5 Level 5: <- You are here Vanquished creatures 0 butterflies (1 created) an acid blob 0 chickens (2 created) a jackal a kitten (2 created) a hobbit a dwarf a camo dwarf a mutant human a large brain eater a pesky brain eater a gisau 0 dwarven casters (1 created) a large mind sucker 2 fighter imps 0 quasits (1 created) 2 kobolds 0 pack kobolds (1 created) 0 kobold lords (1 created) a kobold shaman 0 hiding wood nymphs (1 created) 2 goblins 2 group goblins a fiendish goblin a force hobgoblin an orc warrior 0 little pigs (1 created) 2 little wild pigs 0 lambs (1 created) 0 baby wild boars (1 created) a cave spider a green killer tomato 0 crawling worm masses (1 created) a lichen 0 porter lichens (1 created) a stalking lichen (0 created) 2 brown patches a cribo 0 slow mushrooms (1 created) a creeping vine (0 created) 3 gnomes (4 created) a little grey alien 3 intermediate gnomes a gnome guard 3 gnome lords a gnome friendloader a group gnome lord 2 gnomish wizards (3 created) a grabber (2 created) a packer an angsty gnome 0 deep force gnomes (1 created) 0 armor gnomes (1 created) 3 Keystone Inspectors an adom mummy 2 kobold mummies a tasloi mummy 0 gray oozes (1 created) a brown snake 0 striped rat snakes (2 created) 0 tundra bear cubs (1 created) a gecko zombie 0 dwarf zombies (1 created) a human zombie a zombie (2 created) a wax golem a rope golem 0 friendly adventurers (1 created) 0 dancing girls (1 created) a minighost a baby boo a newt a normal frog a lizard an eggman 0 floor grues (1 created) 0 midgrues (1 created) a slowing turret a dart turret a scroll trove an energy trove 102 creatures born. 74 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 13 times You eaten meat 13 times You were an atheist You never prayed to the gods You hit with a wielded weapon 86 times You killed 72 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Grand Master) (28 of 160) two-handed weapons [Basic] (max Grand Master) (32 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (169 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You died in The Gnomish Mines on dungeon level 5 with 6354 points, and 88 pieces of gold, after 2067 moves. Killer: a monster (armor gnome) You were level 8 with a maximum of 75 hit points when you died. You reached the 62nd place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 60 7598 Volt-Gan-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 3. Poisoned by a gray mold. 95 [102] 61 7368 rikerw-Gla-Ang-Mal-Cha quit in The Dungeons of Doom on level 3. 109 [109] *62 6354 Leeroy-Ord-Asg-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (armor gnome). - [75] 63 6301 bugsniper-Pal-Ang-Mal-Law quit in The Gnomish Mines on level 5. 107 [107] 64 5848 dizzylizzy-Ama-Red-Fem-Neu died in The Gnomish Mines on level 8. Killed by a monster (mountain ogre). - [93]