Leeroy, lawful male bastard Ordinator --- -- -@...| |.@..| +..V.| |$.... ------ [Leeroy the Battler] St18/01 Dx11 Co4 In11 Wi9 Ch5 OrdBasMalLaw Dlvl:1 $14 HP10(10) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 76% Potion drop chance was reduced to 45% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 65% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 79) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 23) The following skill became untrainable after a while: riding (turn 1516) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 68058) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83901 Monster spawn increase reached its maximum at turn 178851 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7048026 The monster class that cannot be genocided was nymph The monster class that was spawned more often: archfiend (freq bonus 6) The monster species that spawned more often: stone colony (freq bonus 18) The monster species that spawned more often: miniskirter (freq bonus 14) The monster species that spawned more often: phase spore (freq bonus 10) The monster species that spawned more often: CD-ROM dragon (freq bonus 64) The monster species that spawned more often: cooling turret (freq bonus 48) The monster species that spawned more often: aureolin fungus (freq bonus 44) The monster species that spawned more often: horadrim ancestor (freq bonus 12) The monster species that spawned more often: goblin zombie (freq bonus 20) The monster species that spawned more often: holy slayer (freq bonus 24) The monster species that spawned more often: traipsing autographing (freq bonus 27) The monster species that spawned more often: stone troll (freq bonus 20) The monster species that spawned more often: infallible nonjudicial (freq bonus 28) The monster species that spawned more often: vorpal grid bug (freq bonus 21) The monster species that spawned more often: gainsaid cheese donating spinier (freq bonus 8) The monster species that spawned more often: ego gas spore (freq bonus 14) The monster species that spawned more often: giant koala (freq bonus 32) The monster species that spawned more often: clear snake (freq bonus 128) The monster species that spawned more often: Metal-elf (freq bonus 14) The monster species that spawned more often: gaunt teacher (freq bonus 40) The monster species that spawned more often: pink warp fungus (freq bonus 26) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster species that never randomly spawned: weredisenchanter The monster species that never randomly spawned: upbringing enclose hexahedral The monster species that never randomly spawned: dead pharao The monster species that never randomly spawned: drone stalk The monster species that never randomly spawned: Cherub The monster species that never randomly spawned: amnesia mold The monster species that never randomly spawned: etching awaited homeliest The monster species that never randomly spawned: brick living rallye The monster species that never randomly spawned: giant grey ant The monster species that never randomly spawned: healing growth The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 5) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 33) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 20) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 36) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 19) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 3) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 5) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 11) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 2) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 10) Next attribute increase check would have come at turn 1012 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (394) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (hydra helmet) * skullcap (engraved helmet) * flack helmet (long-hair helmet) * crystal helm (orange visored helmet) * mining helm (padded helmet) * field helm (water-pipe helmet) * helm of safeguard (spired helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (vampiric gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (area boots) * boots of safeguard (block-heeled boots) Scrolls * scroll of extra healing (SCHLAE FEL BUE SCHEL FLUE GEL) * scroll of greater mana restoration (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.