Leeroy, lawful male bastard Ordinator ----- --.... +.... |...- ...| |`..| |@..- |.@..... --.......- -------- [Leeroy the Battler] St18/01 Dx6 Co5 In8 Wi7 Ch6 OrdBasMalLaw Dlvl:1 $500 HP10(10) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 87% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 57% Tool drop chance was reduced to 93% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: morning star (turn 6) The following skill became untrainable if you tried to train it too early: searching (turn 340) The following skill became untrainable after a while: devices (turn 36504) The following skill couldn't be trained before a certain turn number is reached: saber (turn 58561) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14252 Monster spawn increase reached its maximum at turn 60785 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 493950 The monster class that cannot be genocided was dragon The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: pink force patch (freq bonus 4) The monster species that spawned more often: quantum spore (freq bonus 12) The monster species that spawned more often: richter rearming (freq bonus 30) The monster species that spawned more often: yuki-playa (freq bonus 6) The monster species that spawned more often: hidden lizard (freq bonus 8) The monster species that spawned more often: servant of the unknown god (freq bonus 20) The monster species that spawned more often: shechinah sephirah (freq bonus 20) The monster species that spawned more often: oscillator (freq bonus 24) The monster species that spawned more often: phase force patch (freq bonus 16) The monster species that spawned more often: night willow (freq bonus 12) The monster species that spawned more often: metroid (freq bonus 12) The monster species that spawned more often: fanatic minion (freq bonus 10) The monster species that spawned more often: Grey-elf rogue (freq bonus 4) The monster species that spawned more often: threshold mold (freq bonus 12) The monster species that spawned more often: elite four (freq bonus 18) The monster species that spawned more often: outfielding sultriest byroad (freq bonus 12) The monster species that spawned more often: unidentified raven (freq bonus 32) The monster species that spawned more often: overinvested mandolinist (freq bonus 21) The monster species that spawned more often: time warp patch (freq bonus 3) The monster species that spawned more often: inferiority pesky (freq bonus 24) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 3) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: unknown (freq bonus 2) The monster species that never randomly spawned: nightcrawler nepotistic The monster species that never randomly spawned: brown growth The monster species that never randomly spawned: Katia's leather boot The monster species that never randomly spawned: stationary two-headed troll The monster species that never randomly spawned: captain The monster species that never randomly spawned: crofter savouring The monster species that never randomly spawned: grandmaster lich The monster species that never randomly spawned: papier-mache tiger The monster species that never randomly spawned: Dispater The monster species that never randomly spawned: hidden barbed devil The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 24) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 3) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 70) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 9) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 11) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 2) Next attribute increase check would have come at turn 1184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (457) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (meteoric helmet) * skullcap (orange visored helmet) * flack helmet (full helmet) * crystal helm (spired helmet) * mining helm (less helmet) * field helm (poor helmet) * helm of safeguard (radiant helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (viva gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (rainbow boots) * boots of safeguard (tightly fitting boots) Scrolls * scroll of extra healing (LOOK EN WITH EYES TO LOW ATTACK) * scroll of greater mana restoration (ARCHEPHRENEPSOU PHIRIGX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.